More spells and items for lab improvement, p4

For November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Warmth of the Cozy Solar

Creo Ignem 15, R: Touch, D: Concentration, T: Room

This room is provided a pleasant heat, granting the Superior Heating attribute to a lab (Cov p.114).

(Base 2 for warm to touch, +1 Touch, +2 Concentration, +2 Room)

Device effect total 14 (+1 for 2 Uses/day, +3 trigger: sunrise/sunset)

This spell is part of the free new spells compendium for Ars Magica.

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More spells and items for lab improvement, p3

For November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Touch of Daylight 

Creo Ignem 10, R: Touch, D: Concentration, T: Individual

The object touched shines like the sun on a cloudy day. If used often within a lab it grants the Superior Lighting attribute (Cov p.114) without the upkeep cost

(Base 4 for light of a cloudy day, +1 Touch, +1 Conc)

Device effect total 20 (+5 Device maintains concentration, +5 for 24 uses per day)

This spell is part of the free new spells compendium for Ars Magica.

More spells and items for lab improvement, p2

For November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Insulation for the Dedicated Halls

Perdo Imagonem 25, R: Touch, D: Sun, T: Structure

This effect stops any sounds from entering or leaving the structure, granting the “Well Insulated” lab virtue (+1 Safety, +1 Aesthetics).

(Base 3 to remove sound, +1 Touch, +2 Sun, +3 Structure)

Device effect total 29 (2 uses per day +1, environmental trigger +3 = constant)

This spell is part of the free new spells compendium for Ars Magica.

More spells and items for lab improvement, p1

For November 2017 Ars Magica writing challenge – I’m doing one spell a day. This set of posts are spells and items for comforts in a magi’s lab which expand on lab protections a few years ago and illusions in last year’s post.

Insulation for the Dedicated Solar

Perdo Imagonem 20, R: Touch, D: Sun, T: Room

This effect stops any sounds from entering or leaving the room, granting the “Well Insulated” lab virtue (+1 Safety, +1 Aesthetics).

(Base 3 to remove sound, +1 Touch, +2 Sun, +2 Room)

Device effect total 24 (2 uses per day +1, environmental trigger +3 = constant)

This spell is part of the free new spells compendium for Ars Magica.

Quick spell – Every Face a Thief

As part of the November A-Spell-A-Day challenge here is a spell to garner confusion.

Every Face a Thief

Muto Imagonem 20, R: Voice, D: Sun, T: Room

Alters the look and sound of all people in the room to match a chosen subject who must be present.

(Base 2, +2 Voice, +2 Sun, +2 Room)

Find this spell and hundreds more for Ars Magica in my grimoire.

Spells for cheating at dice and cards

These are spells which manipulate the outcome of games of chance. Perhaps more suited to grogs and companions, or given as enchanted effects in items, or for the utmost advantage to Gentle gifted Magi.

Gambler’s Favored Dice

Rego Terram 3, R: Touch, D: Momentary, T: Individual

The targeted dice, stick, or other random game tool will roll as the caster desires. Game pieces made from other materials require requisites at casting time.

(Base 2, +1 Touch)

It would make rpg games a bit too easy at least.

Gambler’s Favored Throw

Rego Terram 10, R: Voice, D: Momentary, T: Group

The targeted dice, sticks, or other random game tools will roll as the caster desires. Game pieces made from other materials require requisites at casting time.

(Base 2, +2 Voice, +2 Group)

Then as an item.

Fidget for the Unlucky Gambler – this small stone token is shaped like a knuckle  bone, and threaded with a loop of leather so it can be carried on a belt, wrist, or on the neck. It is enchanted with the Gambler’s Favoured Throw spell above, with unlimited uses (Final device level ReTe20; spell as above ReTe10 and Unlimited uses per day), and actived by rubbing the fidget in a particular way.

These are a few spells I’d like my Merinitia to create and use if the pbp game take off again, as it’s sneaky and suits his more subtle approach.

Gambler’s Desired Card

Muto Imagonem 5, R: Touch, D: Concentration, T: Individual

The targeted dice, stick, card, or other game piece is altered visibly to suit the desired outcome of the caster while they concentrate. With care this spell could significantly change the outcome in games of chance.

(Base 1, +1 Touch, +1 Concentration, +1 detailed image, +1 moving object)

Gambler’s Desired Hand

Muto Imagonem 20, R: Voice, D: Concentration, T: Group

The targeted dice, sticks, cards, or other game materials are altered visibly to suit the desired outcome of the caster while they concentrate. Up to ten discrete things may be affected; with care this spell could significantly change the outcome in games of chance.

(Base 1, +2 Voice, +1 Concentration, +2 Group, +1 detailed image, +1 moving object)

To find hundreds more new spells for Ars Magica check out the iron bound grimoire.

An odd spell to Craft Invisible Illusions

Yep, you read that right. The idea is to create an illusion which is normally not able to be perceived by a human, and then a second spell which then allows the wizard to perceive the special effect. Such as an illusion using ultrasonic sound or ultraviolet light and the caster has a second spell which detects them.

Why? Well I was thinking about how an Ars Magica Magus might create their own heads-up system, or mark allies before battle, or a way to tag people they meet as significant. This way their tags are not readily readable by everyone, and the target need not know. Alternatively the illusion might almost match the true image of the target, which is then highlighted by a special Intellego spell.

The complexity in building a HUD is effect duration and memory. Effect duration can be solved by investing the effect into an enchanted device, which then maintains concentration and can be enhanced with greater penetration. Memory cannot, and this is why the spell creates a marker on the target so they can see the detail.

As a stand alone spell, intended to be used over a longer time period.

Paint with Invisible Brushstrokes

Creo Imagonem / Muto 20, R: Voice, D: Moon, T: Individual

This spell creates a simple visual illusion using tailored species which are not normally perceivable by humans.

(Base 1 to create a visual illusion, +2 Voice, +3 Moon, +1 moves with the target, +1 for complexity)

Paint with Invisible Sigils

Creo Imagonem / Muto 20, R: Touch, D: Sun, T: Group

This spell creates a simple visual illusion upon all members of the group touched, using tailored species which are not normally perceivable by humans. The sigil is is a simple coloured marking, up to a pace in any direction. The intent is to mark allied companions and soldiers before battle which allows them to be easily differentiated, but it may also be used to mark any group.

(Base 1 to create a visual illusion, +1 Touch, +2 Sun, +1 moves with the target, +1 for complexity, +2 Group)

Then the spell to perceive the typically invisible illusions.

Perceive the Brushstrokes of Invisible Paint

Intellego Imagonem 15, R: Personal, D: Concentration, T: Vision

Allows the caster to perceive any normally invisible illusion or “brushstrokes” created with the associated spell.

(Base 1, +1 Concentration, +4 Vision, +1 for complexity)

Ref: A discussion thread on the topic in the official Ars Magica forums. This and other spells can be found in the Grimoire of New Spells for Ars Magica.