Lost Spells (part 1) Extending Injuries

I’ve found an old site full of Ars Magica spells which appear to be from the third edition of the game (it’s French and looks like 3e … ?), and while many are now in some book or other – spells remain which are darn great so I’ve revamped them for 5th edition Ars Magica. This is the first of many post based upon these “lost spells”.

Firstly a spell stop natural healing for the duration, which makes more sense as a reworking of the Creo Corpus guidelines for wound recovery. In 5e it is easier to inflict a light wound than heal one (base 10 vs 15), so using similar stepping difficulties with Perdo Corpus base 1 causes a -3 to rolls, which scales by additional magnitude to base 10 to cause a -18 modifier. And further to base 15 to stop all wounds from improving for the duration.

Curse of Chronic Injury

Perdo Corpus 15, R: Touch, D: Moon, T: Individual

The target suffers a -9 to all wound recovery rolls for the duration.

(Base 3, +1 Touch, +3 Moon)

The Stagnant Flesh

Perdo Corpus 35, R: Touch, D: Moon, T: Individual

The target cannot heal naturally from any wounds or infliction for the duration. All recovery rolls which indicate an improvement are ignored, and negative side effects of rolls are retained.

(Base 15, +1 Touch, +3 Moon)

All the 550+ new spells for Ars Magica can be found here.

Spells: Selfish Rest of the Injured Magus

As getting hurt is almost unavoidable in role playing games, there are often spells which assist in healing or repairing damage. Ars Magica has a very long recovery time in the core rules, and it serves to give after combat effects to the lives of the characters. A brute force healing spell to just remove wounds are expensive, but improving the general healing of a target is an option which can greatly assist characters.

This spell was created by an NPC in the current saga, and demonstrates a use of the Creo Corpus (create/heal the body) spell guidelines.

Selfish Rest of the Injured Magus

Creo Corpus 15, R: Personal, D: Moon, T: Individual

This spell grants the Magus a +9 bonus to all wound recovery rolls made while the spell is in effect, as long as the spell is maintained during the recovery time.

(Base 4, +3 D: to Moon)

The Magus who crafted the spell has fundamental limitations in how powerful spells and effects he can create, and while a more powerful version could be crafted to help others as well, it would be beyond his skill to create quickly. Raising the spell to Range: Touch makes the final level 20.

True Rest of the Injured Custos

Creo Corpus 20, R: Touch, D: Moon, T: Individual

This spell grants the target touched a +9 bonus to all wound recovery rolls made while the spell is in effect, as long as the spell is maintained during the recovery time.

(Base 4, +1 R: to Touch, +3 D: to Moon)