A spell to find somebody

Update: realised I wrote an identical spell with another name a long time ago, so you won’t see these in the spells list. Ah well.

An RPG-StackExchange question was asked about finding people in huge areas. The problem with the OP’s desired goal is that while a big T: Boundary spell could find people inside the area, it cannot find only that one person. To find all of the men, or women, or just the gifted people – is all ok. But to find only a specific person needs an arcane connection so that all the others are excluded.

Here is a renamed version of spell I posted there as a quick solution, to show that an AC was still needed to find something specific within a wider area. As this spell is only InCo15 it does not need a large amount of optimisation, but it is not plausible for some magi to spont cast this spell.

Heading, As the Man Wanders

Intellego Corpus 15, R: Arc, D: Mom, T: Ind

Caster gains knowledge of the current approximate distance and direction to the target with whom they have an arcane connection.

(Base 3, +4 Arc)

It would also be possible for a magus to complete this task with spontaneous magic using Opening the Intangible Tunnel (at ReVi4) then cast the spell above reduced back to R: Touch which makes a InCo4 spell (as Base 3, +1 Touch); both effects far easier to spont cast.

There is probably also variants for animals, and all sorts of other things like ghosts, magical creatures, etc.

Heading, As the Crow Flies

Intellego Animal 15, R: Arc, D: Mom, T: Ind

Caster gains knowledge of the current approximate distance and direction to the target with whom they have an arcane connection.

(Base 3, +4 Arc)

Lastly as I think of it – far better to have a spell that is used through an Intangible Tunnel and also is D: Concentration based. That way the caster can know what changes.

Heading, As the Crow Flies Onward

Intellego Animal 5, R: Touch, D: Concentration, T: Ind

Caster gains knowledge of the current approximate distance and direction to the target with whom they “touch”, typically used through an intangible tunnel.

(Base 3, +1 Touch, +1 Concentration)

Advertisements

Finding Corpses, Necromancy part 13

Just a quick post to add a few more quasi-Necromancy spells. A reworking the Inexorable Search (Ars p.131) as suggested in the Core rule-book, for corpses of humans and for living and dead animals.

Tracing the Trail of Death’s Stench

Intellego Corpus 20, R: Arcane, D: Concentration, T: Individual

As per the spell The Inexorable Search designed to find dead human corpses.

(Base 3, +4 Arcane, +1 Concentration)

I can see an inquisitor asking “and why do you need this incantation?”.

The Inexorable Search for the Lost Companion

Intellego Animal 20, R: Arcane, D: Concentration, T: Individual

As per the spell The Inexorable Search designed to find a living animal.

(Base 3, +4 Arcane, +1 Concentration)

Tracing the Tracks of Death’s Companion

Intellego Animal 20, R: Arcane, D: Concentration, T: Individual

As per the spell The Inexorable Search designed to find an animal corpse.

(Base 3, +4 Arcane, +1 Concentration)

Inexorable Search keeps on giving. The free new spells compendium for Ars Magica.