Ars Magica spells for curing befuddlement and insanity

Perdo Mentem ha a selection of spells for impairing or harming the mind, but no listed spells to recover from these effects. There are new implied guidelines to be found among the spells beyond the core rulebook.

Is this their stages of madness?

The Shattered Mind, a Call of Cthulhu card game. Awesome.

New Creo Mentem Guidelines

Base 20 – Cure or offset a malady or confusion, requiring a ritual to be permanent.

This was chosen as it is equivalent to a serious aging crisis, a disease, or a malady in the Creo Corpus spell guidelines.

Base 30 – Cure or offset insanity, requiring a ritual to be permanent.

Quoting Kid Gloves who said it well on the Ars Magica forums who found a reference to curing insanity – “Tales of Mythic Europe makes reference to curing Olivia of her insanity (p118). The text makes reference to a CrMe ritual that is the equivalent of healing an incapacitating wound to restore sanity, which would in turn allow the magi to get something resembling sense out of the ghost.”

This leads to two sample spell effects using those guidelines. One for the befuddlement, confusion, and memory degradation effects, and the other for the most severe mental malady – insanity.

Unbind the Beguiled Mind

Creo Mentem 25, R: Touch, D: Mom, T: Individual, Ritual

Permanently restores a mind from maladies and confusion, caused either naturally or unnaturally.

(Base 20, +1 Touch)

Restore the Shattered Mind

Creo Mentem 35, R: Touch, D: Mom, T: Individual, Ritual

Permanently restores a mind from severe maladies and insanity, caused either naturally or unnaturally.

(Base 30 which is equivalent to restoring an incapacitating wound, +1 Touch)

Both spell could be made as non-ritual, but would then not cure permanently, and also need additional levels of power to account for their longer non-permanent duration.

Ref: forum discussion.

More custom spells can be found in the New Spells for Ars Magica page.

Advertisements

Remembering those who have been lost

This post is about spells to hold and recall memories and emotions in Ars Magica. One of my characters has the Lost Love flaw, where he is haunted and deeply affected by the death of his wife. It is a difficult theme to bring into a typical quasi-fantasy roleplaying setting. It is also a theme which is challenging for groups to contend with – it is a very real emotional state which I’m sure nobody wants to trivialize. Heck I was nervous taking the flaw for the same reasons. How can a play-by-post game treat the subject respectfully? I think these factors contribute to the aspect of the character not really being played often.

When I was reading the source books looking for material for a new character a description of a spell guideline jumped out – the ability to change a memory or emotion into a physical object (Ars Magica source book Houses of Hermes: Societies, p70). This is strikingly apt for a character who is haunted by a lost loved one. Here is a way to use the game mechanics to reinforce the character’s loss in-game.

Further the section of the source book also does not have a named spell for the guideline, just the guideline itself (Muto Mentum Base 5 to alter a memory or emotion into a new form) and a reference back to a more powerful variant in the core rules. Excellent. The effect as I imagine it is similar to that of the “pensive” as presented in the Harry Potter books – a way to withdraw a memory from the target’s mind, but still allow them (and perhaps others) to view it, to experience it.

If enchanted into a device, a memory or emotional device of an event could be made quasi-permanent. The user of the spell need never miss a detail of something important and always have it ready for analysis.

Our Foremost Memories Consigned to Stone

Muto Mentum 20 / Terram, R: Touch, D: Sun, T: Individual

The target touched has a significant memory of their choosing transformed from their mind into a small stone curio. The form of the curio object will be influenced by the caster’s sigil, the memory, and the desires of the target, but may be no larger than a 1 foot cube of stone. Shape and elegance should be challenged with a Finesse roll, at SG’s discretion.

As per HoH:S p.70 the owner of the memories can recall the memory accurately in full detail by holding the curio, and others may well also be able to access the memory.

(Base 5, +1 Touch, +2 Sun, Terram free)

As written the guideline and effect implies that the memory is no longer easy for the subject to recall (I’d argue it is removed totally). This is very useful in the idea I have in mind for my character – a Magus who removes his most harrowing memories at the start of each day so he can be productive, but who is certain that they will return at nightfall, so he can continue to honor and remember his lost love.

I chose stone as it is a strong substance and my character has a beginning score in Terram. The core spell mentioned above which turns the entire mind of the caster into a bird uses Animal; and uses it without “paying” the magnitude of an additional form – no neither did I in this spell design. The spells are sympathetically related.

And an effect to view the memories.

Our Foremost Memories Perceived

Intellego Mentum 15, R: Touch, D: Concentration, T: Individual

Allows the caster to perceive the memory which was transformed into an object. If the object was not transformed then the spell has no effect. Requisites are required at cast time for the form of the object which contains the memory.

(Base 5, +1 Touch, +1 Concentration)

Then two similar effects, for emotions rather than memories. Interesting to ponder what removing doubt, fear, guilt, or love might do to a character.

Our Foremost Feelings Consigned to Stone

Muto Mentum 20 / Terram, R: Touch, D: Sun, T: Individual

The target touched has a significant emotion of their choosing transformed from their mind into a small stone curio. The form of the curio object will be influenced by the caster’s sigil, the memory, and the desires of the target, but may be no larger than a 1 foot cube of stone. Shape and elegance should be challenged with a Finesse roll, at SG’s discretion.

As per HoH:S p.70 the owner of the memories can recall the memory accurately in full detail by holding the curio, and others may well also be able to access the memory.

(Base 5, +1 Touch, +2 Sun, Terram free)

Our Foremost Feelings Perceived

Intellego Mentum 15, R: Touch, D: Concentration, T: Individual

Allows the caster to perceive the emotion which was transformed into an object. If the object was not transformed then the spell has no effect. Requisites are required at cast time for the form of the object which contains the emotion.

(Base 5, +1 Touch, +1 Concentration)

Placed into an enchanted object, the effects could be set to use the Device Maintains Concentration modifier, and a few uses, so that a large number of objects could be created and maintained by an enchanted device. The Intellego effect to view the memories or emotions would be very aptly enchanted into a scrying pool or mirror.

More custom spells can be found in the New Spells for Ars Magica page.

winters-grave