Wizard’s Auger, with an example of spell penetration

Sharing several similar effects demonstrating how Muto Vim might raise the penetration score of another spell. The most likely use is a caster to alter their own spells, as demonstrated in a similar enchanted effect in a magical axe in Magi of Hermes, p.51, which uses Range: Touch. To cast upon another Magi’s spells cooperatively R: Voice is required.

These spells demonstrate an interesting potential for Magi with high scores in Muto Vim; they may be able to spontaneously alter another lower level spell for which they have poor art scores to increase its penetration.

Example scenario – the junior Magus Argento needs to cast a sleep spell on a troublesome faerie soldier.

Argento has very strong Muto and Vim arts, and while she has learnt “The Call to Slumber” (ReMe10, Ars p.151) and cast cast it easily under normal circumstances against foes without magical resistance, she believes she will not have a high enough casting total or penetration to put the faerie to sleep due to her low Rego and Mentem arts.

Argento stats: Int 2, Stm 2, Muto 12, Rego 6, Mentem 4, Vim 11, Penetration 0, which means The Call to Slumber (CtS) has a CT of 10+roll, and a spont spell has a CT of 22+ before dividing.

Fearie Soldier has a Might score of 10. So Argento needs an effective CT+Pen of 21+ to put the fae to sleep.

Argento might try to roll 12+ roll vs the Fae’s Might of 10, however unless Argento is lucky and gets 9 or over on her roll, she will not succeed. This is because the Fae’s might will require a penetration result of 11 or higher more than the spell’s level to be successful.

Argento needs to choose to either repeatedly cast Call to Slumber at the faerie and hope that she rolls 9 or higher on the dice roll, or she can opt to boost her penetration using the style of spell below, with the the knowledge that each casting will cost her a spontaneous fatigue level. Note that if Argento learns Wizard’s Auger or Wizard’s Awl (below) formulaically, she can boost many of her low level spells easily, giving her better penetration – if she had, the poor fay would be asleep in the first round. This does not add any more than +5 to +10 penetration to a spell, but that little extra is sometimes all that is needed.

Argento chooses to first cast a spontaneous version of Wizard’s Auger as a MuVi10 spell, for which she has a casting total of 25+ roll before halving the result by spending a fatigue level. Unless she botches she will succeed, and this raises the penetration of the next spell by +5.

She then casts her Call to Slumber as normal, and while she still has a CT of 12+, her final penetration for the spell is now CT+Pen of 17 + dice roll, making it far more likely that she could put the annoying fae to sleep. She only need a 4 or more on the d10 roll.

In this scenario yelling with powerful gestures also helps both styles of approach, it makes the casting without a MuVi spell far more likely, however it makes the solution with a MuVi spell almost a certainty (botches, twilight, etc).

Learned formulaically these spells add a lot of utility without requiring significant additional power or lab level. A Muto expert could also spont cast their own versions easily, and also might help their troupe if they cooperate with other Magi. Continue reading

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Squaring a Circle of magic, 30 Days of Magic

This Muto Vim spell outlines an infrequently handy and superficial change to other spells, so that their area of effect becomes cubic. It is plausible to have many versions of this spell altering other spells to other geometric shapes such as spheres, pyramids, walls, or domes.

Thaumaturgical Adjustment of the Cube

Muto Vim General, R: Touch, D: Momentary, T: Individual

This spell modifies the shape of the effect of another Hermetic spell so that its area of effect is a cube, orientated to the caster desires. To be a valid, the targeted spell must create, change, or destroy something in a three dimensional area, and altering the area to the new shape and orientation must be plausible.

This effect may change a spell of equal to or less than twice the level of this spell.

(Base Gen “as a superficial change”, +1 Touch)

This spell is part of the free new spells compendium for Ars Magica.

What can be done within the Muto Vim guidelines? p4

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

This post continues the convoluted mix of ideas around Muto Vim meta-magic borne out into potential spell mechanics.

Sorcerer’s Reach (Form) Downward

Muto Vim Gen, R: Touch, D: Momentary, T: Individual

The caster alters their own targeted spell by reducing the Target range by one magnitude less, with the same limitations of Wizard’s Reach (Ars p.160). The target spell must be no higher than the level of this spell.

(Base Gen, +1 Touch)

This spell is part of the free new spells compendium for Ars Magica.

What can be done within the Muto Vim guidelines? p3

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

This post continues the convoluted mix of ideas around Muto Vim meta-magic borne out into potential spell mechanics.

Wizard’s Reach (Form) To Distant Shore

Muto Vim / Creo Gen, R: Voice, D: Momentary, T: Individual

This spell alters the targeted spell by extending the target range by three magnitudes, with the same limitations of Wizard’s Reach (Ars p.160). The target spell must be no higher than half the (level -5) of this spell.

(Base Gen, +2 Voice)

This spell is part of the free new spells compendium for Ars Magica.

What can be done within the Muto Vim guidelines? p2

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

This post continues the convoluted mix of ideas around Muto Vim meta-magic borne out into potential spell mechanics.

Wizard’s Reach (Form) Across the Span

Muto Vim Gen, R: Voice, D: Momentary, T: Individual

This spell alters the targeted spell by extending the Target range by two magnitudes, with the same limitations of Wizard’s Reach (Ars p.160). The target spell must be no higher than half the (level -5) of this spell.

(Base Gen, +2 Voice)

This spell is part of the free new spells compendium for Ars Magica.

What can be done within the Muto Vim guidelines? p1

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

This post is a convoluted mix of ideas around Muto Vim meta-magic borne out into potential spell mechanics. Many of the points will only suit some players, and this is meant more as a discussion and example for MuVi in Ars Magica, rather than concrete assured spells for immediate use in a saga.

Many of the published MuVi spells are invented at Range: voice with the intent of casting against others or to assist others, there are many other permutations. The MuVi guidelines also indicate that a spell which modifies another by more than two magnitudes is possible but needs either Creo or Perdo requisites to add or subtract the magical power, and a Base level to totally change a spell is equal to or less than (half level +1 mag). It is interesting that the guidelines indicate adding a requisite Creo or Perdo, rather than plainly insisting the spell isn’t possible.

Here are samples I can see as useful MuVi modifications of Wizard’s Reach (Ars p.160) which steps the range in different ways, which demonstrates how the difficulty in MuVi spells increases dramatically.

Wizard’s Reach “Downward” for lowering the target range instead of increasing because canonical Ars Magica spell guidelines require very specific effects for Muto Vim. This might be desirable to work around the MR of an opposing caster from Range: Touch to Range: Personal. “Across the Span” for effects moving upward by 2 magnitudes, and “To Distant Shore” for an extreme example of spell extensions to a range, e.g. Personal to Sight, or Touch to Arcane. There is also the potential for the caster to affect their own spells rather than intend to work cooperatively, which are slightly easier due to one less in-built magnitude, indicated by “Sorcerer” to separate the effects.

Wizard’s Reach (Form) Downward

Muto Vim Gen, R: Voice, D: Momentary, T: Individual

This spell alters the targeted spell by reducing the Target range by one magnitude less, with the same limitations of Wizard’s Reach (Ars p.160). The target spell must be no higher than (level -5) of this spell.

(Base Gen, +2 Voice)

This spell is part of the free new spells compendium for Ars Magica.

Oh gosh my arms, the magic, it hurts

MuVi spells to change the spell recipient (3 of 3)

Continued from Wizard’s Misdirection to Return Home and Wizard’s Misdirection to Receive Blessings, a variation to pass a spell to a target touched.

Wizard’s Misdirection to My Friend

Muto Vim General, R: Voice, D: Momentary, T: Individual

This spell changes the intended target of another spell, to target a person the caster of this spell is touching. If the new target is invalid then this spell has no effect. This spell must be one magnitude higher than the spell to be altered.

(Base Gen for a significant change, +2 Voice)