Another quick OtIT variant – Widening the Illustrated Tunnel

Another variant on an illustrated magical tunnel, reworked as a wizard in a pbp game called The Light of Andorra (one of the longest running pbp Ars games I’ve seen) needs a version at Range: Touch. I’ve called it widening as the intent is to cast this additional Tunnel after casting a normal version which uses Range: Arcane and Duration: Concentration, or casting upon a person the magus can touch.

Using this spell after a normal tunnel means that many Magi can cooperate to use the tunnel easily, and it can channel slightly higher level spells without the duration expiring unexpectedly. Its handy too that my magus has the Harnessed Magic virtue which means the tunnel can be cancelled anytime. Kudos to the player who first spec’ed him.

It would be wasteful for the magus to invent too many versions, however this widening concept demonstrates how a secondary tunnel might facilitate very powerful effects (described in more detail here).

Widening the Illustrated Tunnel

Rego Vim / Imaginem Gen, R: Touch, D: Sun, T: Individual

This spell opens a magical tunnel between the caster and the target (identical to the spell Opening the Intangible Tunnel) except the the caster’s endpoint of the tunnel is clearly visually represented as a swirling vortex styled by the casters sigil.

Spells cast through this tunnel may be one magnitude greater than the level of this spell.

(Base Gen, +1 Touch, +2 Sun, +1 Im sub effect)

…now some spells where the active effect moves out of visual range of the caster need an AC to be incorporated into the design (eg. Image of the Wizard Torn (ReIm)), and this spell perhaps should use that – I’m not sure, so I left it out.

Happy roleplaying folks,

doorways from one realm to the next

A few spells to Illustrate an Intangible Tunnel, 30 Days of Magic

These spells demonstrate remakes of Opening the Intangible Tunnel (ReVi Gen, ArM, p.162) to instead include a visual representation of the tunnel which makes using one far easier for other Magi. There is also a variation on OtIT for Group targets.

Aside – I wasn’t sure if these spells needed either (a) a method to detect the tunnels within the spell, or (b) can actually create a visual guide for an intangible thing. I’m sure that Imaginem does not need a requisite for the material it is changing or creating an image upon, as there are many sample spells which do this in Ars RAW and none use requisites for the spells. That said the consensus in the official Ars Magica forums indicated that without requisites the spells just wouldn’t work. Ah well.

Opening the Illustrated Tunnel

Rego Vim / Imaginem Gen, R: Arcane Connection, D: Concentration, T: Individual

This spell opens a magical tunnel between the caster and the target (identical to the spell Opening the Intangible Tunnel) except the the caster’s endpoint of the tunnel is clearly visually represented as a swirling vortex styled by the casters sigil.

Spells cast through this tunnel must be at least one magnitude less than the level of this spell.

(Base Gen, +4 Arc, +1 Conc, +1 Im sub effect)

The spell below is used to allow others to target the end of a detected Intangible Tunnel style spell, for better cooperation between Magi. It could also use R:Touch to make the spell easier to learn and cast.

Illustrating the Intangible Tunnel

Creo Imaginem / Vim 10, R: Voice, D: Sun, T: Individual

This spell creates a visual representation upon an Intangible Tunnel. The caster must already be aware of the particular endpoint of the tunnel to create this illusion, either discovered by another means, or because they were the caster of the tunnel spell. The Vim requisite anchors the illusion to the tunnel.

Typically the tunnel illustration is visually styled from the casters sigil, or rarely this spell designed to be presented to another sense.

(Base 1, +1 Moves with the tunnel’s endpoint, +2 Voice, +2 Sun)

These spells are part of the free new spells compendium for Ars Magica.

Specialised versions of Opening the Intangible Tunnel

I’ve been re-reading the Ars Magazine Sub Rosa recently and came across a spell concept that I really liked – versions of Opening the Intangible Tunnel which limit the type of magic which can be cast through them (see Sub Rosa #13, p.97). Types might include spirit magic (as in the Sub Rosa article), or teleportation magic, or a type linked to one of the fifteen Hermetic arts such as Intellego.

This would make the tunnels useful for Magi with major specialisations, as Spells cast back through the tunnels might be limited to types where the target is not as strong, where the initial caster is much stronger, and where the target of the Specialised tunnel has no idea what the sub-type is.

It’s sneaky and very tactical. Great stuff. Here is a version for Scrying with Intellego, and a version for cold themed spells.

Watchful Eye of the Magician

Rego Vim General, R: Arcane, D: Concentration, T: Individual

A specialised version of Opening the Intangible Tunnel (Ars p. 162) which only allows Intellego based scrying spells to be used within it.

(Base effect, +4 Arc, +1 Conc)

Walk Across Their Graves

Rego Vim General, R: Arcane, D: Diameter, T: Individual

A specialised version of Opening the Intangible Tunnel (Ars p. 162) which only allows Ignem based spells with a cold theme to be used within it.

(Base effect, +4 Arc, +1 Diameter)

All the new spells for Ars Magica can be found here.

Arcane Tunnels for Road and Waterway in Ars Magica

An aspect of having new spell ranges of Road and Waterway with Faerie Magic and Atlantean virtues (and many others) is the limited range of spells which are designed using them. Magi might be reluctant to take these virtues as their existing spells are not geared for the new ranges. Muto Vim spells can greatly change that, as does the major Virtue Flexible Formuliac Magic, and some spell mastery options.

An additional way to help mitigate this is the use of a special version of an Intangible-Tunnel-style effect which seek to connect the caster to a remote Waterway or Roadway via an arcane connection.

These variant Rego Vim spells establish a mystical connection to the road or body of water, so instead of the caster needing to personally touch it, the caster touches the AC. In effect it is a special mystic tunnel which bridges the Range of an intangible tunnel spell instead of the Target of the intangible tunnel spell.

If approved by the troupe these spells add significant leverage to the magi with access to the ranges because they allow for those effects to be used at great range, and this might be a controversial option. I think the style of wizard who sits in their lab using Arcane Connections is already present in Ars Magica, and these spells are no more powerful than an Intangible Tunnel itself. The caster is still required to learn the new “Mystical” tunnels as Rego Vim spells, and also still required to cast a spell with the appropriate Range.

Opening the Mystical Roadway

Rego Vim General, R: Arcane, D: Concentration, T: Individual

This effect establishes a mystical connection to a Roadway to which the caster has an Arcane Connection. Spells cast through this mystical tunnel must still be cast using the Range: Roadway parameter (an aspect of the Faerie Magic virtue), and may not be higher level than this spell.

(Base effect, +4 Arc, +1 General)

Opening the Mystical Waterway

Rego Vim General, R: Arcane, D: Concentration, T: Individual

This effect establishes a mystical connection to a Waterway to which the caster has an Arcane Connection. Spells cast through this mystical tunnel must still be cast using the Range: Waterway parameter (an aspect of the Atlantean virtue), and may not be higher level than this spell.

(Base effect, +4 Arc, +1 General)

I think that is quite a nice treat for characters with these virtues, when using these variant OtIT effects – all they need is an arcane connection to a road or waterway to affect anything within it. It could be pretty neat.

For these and over 200 other new Ars Magics spells see the list of spells.

a portal to where?