Lost Spells (part 13) Understand how something was made

A quick spell to allow the caster to understand how a complex item was crafted. I feel the base level could have been lower, 10 instead of 15 and still impart the same information – however I wanted to ensure that overly complex crafted items were supported. I also wanted the casting requisites included so that it is clear the spell can be used on any crafted item.

The Craftsman’s Eye

Intellego Terram 25, R: Touch, D: Concentration, T: Individual

Tells the caster how a complex object was physically crafted or repaired. The spell has no effect for an object which was not crafted, and gives no hint as to purpose, creator; and grants no information about secondary damage. More complex crafting processes require extended concentration time. Casting requisites apply for non-Terram components or items.

(Base 15, +1 Touch, +1 Concentration)

Perhaps the spell might be used to gain a circumstantial bonus to craft similar items with Rego crafting magic. E.g. Caster spends time inspecting a normal sword, and gains a minor bonus to their Finesse check, as they now understand some parts of the process.

Over 650+ new spells for Ars Magica can be found here, and posted as part of a spell-a-day in November.


Lost Spells (part 12) Watching Aging

Viewing a person’s potential likeness from an Arcane Connection is canonical (The Whole From the Part, InCo2, HoH:TL p72), so viewing a bodies likeness at a different age is likewise possible.

View the Juggernaut’s Trail

Intellego Corpus 15, R: Touch, D: Concentration, T: Individual

Touching a person or corpse, you see a rapid sequence of images showing how they might look in each year of their life and their potential appearance as they continue to age. As the spell cannot view the past or future it will instead extrapolate from the target’s current body.

(Base 5, +1 Touch, +1 Concentration)

Over 650+ new spells for Ars Magica can be found here.