A few Ice Spells (part fourteen) Shaping caves in Ice, 30 Days of Magic

Two more spells for ice, with flexibility built in to make them more likely to be useful. A tunnel could be a single room, or used to carve of a chunk, or shape a drain or ramp.

Tunnel Through the Ice

Perdo Aquam 30, R: Touch, D: Momentary, T: Part

Creates a passage within an ice flow. The tunnel defaults to a few paces wide by three paces tall by 100 paces long, however the shape may be modified by the caster into another simple geometric shape.

(Base 10, +1 Touch, +1 Part, +1 flexibility in shape, +1 size)

Then a similar effect which requires a Finesse skill check which counterbalances the lower base effect.

Hew a Dwelling Within the Ice

Rego Aquam 20, R: Touch, D: Momentary, T: Part

Carves a passage into a larger volume of ice, shaped to the caster’s desire, which requires a finesse check to determine the accuracy and potential safety of the hollow area.

(Base 4, +1 Touch, +1 Part, +1 flexibility in shape, +1 size)

This spell is part of the free new spells compendium for Ars Magica.

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Spells to Resist Scrying, 30 Days of Magic

I think it is interesting to consider anti-scrying spells in Ars Magica. While there is not specific guideline, we do have examples from rulebooks that perform very similar tasks. The closest example is spells to prohibit teleportation spells (Impede the Impertinent Interloper (PeVi Gen), from Transforming Mythic Europe, p.109); see also a discussion on fooling Intellego magic on the Ars Magica forums, and a spell for an item written as part of a magical defence system (also a PeVi Gen spell).

The spells below are variants to prohibit scying – each of which use the Perdo Vim guideline for manupulating a specific type of magic, as “scrying spells”.

It’s worth pointing out that “Perdo Vim fields” are disliked by some gamers in the Ars broader community. Specifically the Target: Personal spells below are probably borderline – I understand and respect the view however it seems a very plausible use of magic.

Blind the Unwanted Gaze

Perdo Vim Gen, R: Personal, D: Momentary, T: Individual

This spell cancels a scrying spells which is active upon the caster. This spell can only cancel spells of a level less than the (level of this spell + 20
+ stress die (no botch)).

(Base Gen)

Impede the Prying Upon Me

Perdo Vim Gen, R: Personal, D: Sun, T: Individual

This spell prohibits scrying spells from detecting the caster. This spell can only protect against spells of a level less than the (level of this spell + 10
+ stress die (no botch)).

(Base Gen, +2 Sun)

Impede the Prying Upon Us Encircled

Perdo Vim Gen, R: Touch, D: Ring, T: Circle

This spell prohibits scrying spells from detecting the target. This spell can only protect against spells of a level less than the (level of this spell + 5
+ stress die (no botch)).

(Base Gen, +1 Touch, +2 Ring, +0 Circle)

Impede the Prying Upon Thee

Perdo Vim Gen, R: Touch, D: Moon, T: Individual

This spell prohibits scrying spells from detecting the target. This spell can only protect against spells of a level less than the (level of this spell + stress die (no botch)).

(Base Gen, +1 Touch, +3 Moon)

Impede the Prying Eyes

Perdo Vim Gen, R: Touch, D: Sun, T: Room

This spell prohibits scrying spells from peering inside the targeted room.

This spell can only cancel spells of a level less than the (level of this spell – 5
+ stress die (no botch)).

(Base Gen, +1 Touch, +2 Sun, +2 Room)

Please take a look at the other material on this blog – SpellsMagical ItemsNpcs, and many stranger things for the Ars Magica roleplaying game.

Reduced Might Stripping, a House Rule for Ars Magica supernatural opponents

Aside

A great house rule to limit the impact of might stripping spell effects on supernatural creatures in Ars Magica – Multiple applications of Perdo Vim do not stack, specifically for reducing a creatures Might or affecting an Arcane Connection. Once damaged only a more powerful spell will inflict more damage. Makes the famailiars tougher too.

Found via a discord group I’ve been chatting to. Clever idea!

Lost Spells (part 15) to destroy vis

More lost spells from sources around the web which are updated for 5e Ars Magica. This spell destroys pawns of vis. I have to ask why a caster would do this (demonically tainted vis perhaps?), however it seems a legitimate use for Perdo Vim.

Burning Vis

Perdo Vim General, R: Voice, D: Momentary, T: Individual

Up to 1 pawn of Vis per 5 levels of this spell are destroyed.

(Base General, +2 Voice)

Over 650+ new spells for Ars Magica can be found here.

More spells and items for lab improvement, p4

For November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Warmth of the Cozy Solar

Creo Ignem 15, R: Touch, D: Concentration, T: Individual

This room is provided a pleasant heat, granting the Superior Heating attribute to a lab (Cov p.114).

(Base 2 for warm to touch, +1 Touch, +2 Concentration, +2 size)

Device effect total 14 (+1 for 2 Uses/day, +3 trigger: sunrise/sunset)

This spell is part of the free new spells compendium for Ars Magica.

More spells and items for lab improvement, p3

For November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Touch of Daylight 

Creo Ignem 10, R: Touch, D: Concentration, T: Individual

The object touched shines like the sun on a cloudy day. If used often within a lab it grants the Superior Lighting attribute (Cov p.114) without the upkeep cost

(Base 4 for light of a cloudy day, +1 Touch, +1 Conc)

Device effect total 20 (+5 Device maintains concentration, +5 for 24 uses per day)

This spell is part of the free new spells compendium for Ars Magica.

More spells and items for lab improvement, p2

For November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Insulation for the Dedicated Halls

Perdo Imagonem 25, R: Touch, D: Sun, T: Structure

This effect stops any sounds from entering or leaving the structure, granting the “Well Insulated” lab virtue (+1 Safety, +1 Aesthetics).

(Base 3 to remove sound, +1 Touch, +2 Sun, +3 Structure)

Device effect total 29 (2 uses per day +1, environmental trigger +3 = constant)

This spell is part of the free new spells compendium for Ars Magica.