More spells and items for lab improvement, p4

For November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Warmth of the Cozy Solar

Creo Ignem 15, R: Touch, D: Concentration, T: Room

This room is provided a pleasant heat, granting the Superior Heating attribute to a lab (Cov p.114).

(Base 2 for warm to touch, +1 Touch, +2 Concentration, +2 Room)

Device effect total 14 (+1 for 2 Uses/day, +3 trigger: sunrise/sunset)

This spell is part of the free new spells compendium for Ars Magica.

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More spells and items for lab improvement, p3

For November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Touch of Daylight 

Creo Ignem 10, R: Touch, D: Concentration, T: Individual

The object touched shines like the sun on a cloudy day. If used often within a lab it grants the Superior Lighting attribute (Cov p.114) without the upkeep cost

(Base 4 for light of a cloudy day, +1 Touch, +1 Conc)

Device effect total 20 (+5 Device maintains concentration, +5 for 24 uses per day)

This spell is part of the free new spells compendium for Ars Magica.

More spells and items for lab improvement, p2

For November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Insulation for the Dedicated Halls

Perdo Imagonem 25, R: Touch, D: Sun, T: Structure

This effect stops any sounds from entering or leaving the structure, granting the “Well Insulated” lab virtue (+1 Safety, +1 Aesthetics).

(Base 3 to remove sound, +1 Touch, +2 Sun, +3 Structure)

Device effect total 29 (2 uses per day +1, environmental trigger +3 = constant)

This spell is part of the free new spells compendium for Ars Magica.

More spells and items for lab improvement, p1

For November 2017 Ars Magica writing challenge – I’m doing one spell a day. This set of posts are spells and items for comforts in a magi’s lab which expand on lab protections a few years ago and illusions in last year’s post.

Insulation for the Dedicated Solar

Perdo Imagonem 20, R: Touch, D: Sun, T: Room

This effect stops any sounds from entering or leaving the room, granting the “Well Insulated” lab virtue (+1 Safety, +1 Aesthetics).

(Base 3 to remove sound, +1 Touch, +2 Sun, +2 Room)

Device effect total 24 (2 uses per day +1, environmental trigger +3 = constant)

This spell is part of the free new spells compendium for Ars Magica.

Lost Spells (part 14) Destroying the Gift

It is questionable if it is possible and within the Ars Magica setting the loss of the Gift is a story based event (read forums discussions here, here, and here). As there is no spell guideline to match to this effect or any real reference in the material for how this is done in-play – these spells are pure conjecture. So what would a spell designed to mangle or destroy a person’s gift look like?

Some factors to consider are:

  • For a Magus removing the Gift is equivalent to death, so has to have a high base, say similar to Perdo Corpus 30 to kill a person. There is no related Vim guideline to draw from.
  • It is very powerful but perhaps does not need to be a Ritual. Although I could see an argument that killing somebody with magic is removing their life, which might be less complex than removing their magical essence. I decided to make the spell a ritual so it would have a long casting time and to reflect the meta-power it should have in the setting. So while it is not exceedingly high level it will cost vis to cast.
  • If the spell is allowed in-game it can be set wherever the troupe like. A level 35 or 65 version isn’t going to stop a major NPC threatening to use it, or make it beyond casting for a player.

Suggested spells:

Shattering the Gift of the Magus

Perdo Vim 35, R: Touch, D: Momentary, T: Individual, Ritual

Destroys the Gift of magic within the target irrevocably. The target is unable to use any aspect of magic but retains their theoretical knowledge.

(Base 30, +1 Touch)

Handicapping the Gift of the Magus

Perdo Vim 35, R: Touch, D: Momentary, T: Individual, Ritual

Damages beyond repair the gift of magic within the target irrevocably. The target is still able to perform some rudimentary service to a gifted Magus (such as assisting in a lab) but is otherwise unable to directly use any aspect of magic. They retain their theoretical knowledge.

(Base 30, +1 Touch)

These spells were based upon an older French resource, so these spells are not at all RAW. Over 650+ of my new spells for Ars Magica can be found here.

Ice Spells (part twelve) More strange ice spells

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day.

Reduction of Ice to a Movable Block

Muto Aquam 25, R: Touch, D: Sun, T: Individual

Targeted ice is shrunk down in volume by 512 times (each dimension reduced to one eighth its size), up to 560 cubic feet of ice is reduced to around 1 cubic foot in size.

(Base 4, +1 Touch, +2 Sun, +2 increased reduction)

All the 650+ new spells for Ars Magica can be found here.

Ice Spells (part eleven) More strange ice spells

As part of a November 2017 Ars Magica writing challenge – I’m doing one spell a day. Here are more spells which a Magus might need when they travel in icy climates.

A False and Frozen Coin

Muto Aquam / Terram 25, R: Touch, D: Moon, T: Individual

A bundle of ice is transmuted into a handful of silver slivers and ingots which are useful for trade and barter. The caster may opt to make a finesse roll of 9+ to mimic more truly the detail of a real coin’s shape and engravings.

(Base 4, +1 Touch, +3 Moon, +1 complexity in shape)

All the 650+ new spells for Ars Magica can be found here.