Spear of Tempered Ice, a lesser enchanted device

This lesser device was designed to be a limited use and limited lifespan weapon against creatures with magical resistance.

Backstory – Crafted by the ice wizard Agnarr in preparation for returning to a dangerous and desolate locale where he previously fled a linorm wyrm. Agnarr expects that the staff will assist but not guarantee his future safety.

This hardwood staff has been carved with graceful arcs, circles, and scroll-work along its length, then stained and sealed with a black resin. The style was chosen as a nod of respect to the wind wizards in the arctic north who helped save him and his companions.

It makes use of the limited lifespan rules in Ars Magica device enchantment to provide an enchanted item within a single season, otherwise Agnarr could not craft the device in one season. After seeing how handy the boost is for characters enchanting a device, the 70 year limit isn’t really a limit in most sagas, as 70 years is a darn long time in game years.

The basic effect is an improved Dagger of Ice (HoH:S) spell which hurls the ice projectile far more quickly.

Effect: Spear of Tempered Ice (CrAq/Re 46)

Creo Aquam / Rego 20, R: Voice, D: Momentary, T: Individual

As per “Dagger of Ice” (HoH:S p35) altered to be sharper and stronger, inflicting +15 damage.

(Base 3, +2 Voice, +1 Rego requisite, +2 enhanced damage)

Device mods: +5 for 24 uses a day, 70 year lifespan from first use, +21 Pen grants +42 vs MR

Ice spells (part two) Shaping and blocking with ice

Following again the spells relating to ice and snow, and all the other frosty effects from a while ago (the Wall from GoT, a series on Frozen (posts 2, 3, 4), and spells for cold climates). It seemed that my Ice Magus for Ars Magica was missing a basic spell to drop a huge block of ice in place, encase something in ice, and a way to shape it easily; sonand these spell effects add this capacity.

The intent is to create a barrier of ice for defence or strategic purposes, which might also be used to crush opponents.

Obstructive Ice Block

Creo Aquam 30, R: Voice, D: Moon, T: Individual

This spell creates a large block of ice in a simple shape (walls, rings, arcs) and orientation chosen by the caster within range, up to 5600 cubic feet of ice; akin to a wall roughly 6 feet tall, 3 feet thick, and 300 feet long (roughly 90 yards); for the duration. A Finesse check is required for particularly fine placement or targeting specif people.

(Base 3, +1 simple shapes, +2 Voice, +3 Moon, +1 Size)

Then a spell similar to The Mystical Carpenter (ReTe25, Cov p.51) this effect is for carving and shaping ice to a desired shape using Rego magic. Combining that with a previous spell which makes the ice as strong as metal might grant some wider applications.

The Mystical Ice Carver

Rego Aquam 25, R: Touch, D: Momentary, T: Part

The targeted ice is shaped as if worked upon as an ice carving. The spell affects a large volume, or even a part of huge ice formations, up to 5600 cubic feet.

While the spell is intended to be used to carve specific useful shapes in the ice it is also possible to carve out space within the ice as a cavity or to destabilise an area of ice. A Perception + Finesse check is required to confirm the quality of the work, with an initial ease factor of 6 for simple shapes.

(Base 5, +1 Touch, +1 Part, +1 flexibility, +1 size)

A memory from a previous edition, is the effect to totally envelop the target in conjured ice. It has since also been made into a Magic the Gathering card, which is well, nice?

Encase in Ice

Creo Aquam 20, R: Voice, D: Sun, T: Indivdiual

The target is surrounded in ice, potentially encasing the target. Enveloped targets may attempt to break free, see Shackles of Frozen Ice (ReAq20, HoH:S p.35). If the target is too large the ice will cover an area up to 560 cubic feet.

(Base 3, +2 Voice, +2 Sun, +1 flexibility in shape)

Find these and many more new spells for Ars Magica in my grimoire.

Ice spells (part one) Transform ice

This quick post follows Ars Magica spells for the creation of The Wall from Game of Thrones, a series based on Frozen (posts 2, 3, 4), and a few spells for cold climates. These spells are more like the tools a wizard could have, rather than theatrical effects based upon TV and film.

Vacillate Between Earth and Ice

Muto Terram / Aquam 25, R: Voice, D: Diameter, T: Part

The Terram based material affected is briefly transformed into ice. The maximum target size is determined by material type, from ten cubic paces for earth, a cubic pace for stone, and a cubic foot for metals. If the selected material is larger than these limits, then only the smaller area is transformed.

(Base 3 to change earth to ice, +2 to effect metal, +2 Voice, +1 Diameter, +1 Part)

Transmute into Ice

Muto Terram / Aquam 15, R: Touch, D: Sun, T: Individual

The targeted object is transformed into ice, affecting up to a cubic foot of material. Requisites are required when cast for any non-terram components.

(Base 3, +1 for general approach, +1 Touch, +2 Sun)

Subsume the Frigid Beast

Rego Aquam 25, R: Sight, D: Concentration, T: Part

This spell alters the ice within the target area so that it is transformed into steam. Anything within the target area will fall as they lack support, and items resting upon these surfaces will be quickly encased when the spell is ended.

If the spell is targeted beneath a specific spot, such as beneath a particular creature a targeting roll is required. The effect is designed to affect a bowl shaped area, with a volume up to 5600 cubic feet, although the maximum volume is not required.

(Base 3, +3 Sight, +1 Conc, +1 Part, +1 size)

Object of Unbreakable Ice

Muto Aquam / Terram 15, R: Touch, D: Sun, T: Individual

The ice object touched is made very strong and non-brittle, gaining resistance to shattering and the resilience of stone. The object may be as large as a small pond.

(Base 4 for highly unnatural substance,+1 touch, +2 sun)

This might have been even lower level except using Concentration allows for the ice material to be moved as steam or have the spell end after only a moment and the ice returns.

Many hundred more new spells for Ars Magica are in the Grimoire.

Spells to Control Animals

The core spell String of the Unwilling Marionette allows for controlling human targets and there is no core spell to do the same to animals. In the Rego Animal guidelines the level 5 will paralyze an animal, 10 makes an animal passive, and 15 will allow commands to be issues and followed. Similar but not the same. Although it is not RAW I think a level 10 base is reasonable to control the major movements of an animal.

Leash for the Unwilling Puppet

Rego Animal 30, R: Voice, D: Concentration, T: Individual

The caster concentrates to control the movements of the target animal, including walking, running, or moving in place. If the animal tries to resist the movements appear jerky. This spell affects creatures up to size +4.

(Base 10, +2 Voice, +1 Concentration, +1 increase target size)

Leash for the Unwilling Herd

Rego Animal 40, R: Voice, D: Concentration, T: Group

The caster concentrates to control the movements of a group on animals, who must all be controlled in the same way. Movement includes walking, running, or moving in place. If the animals try to resist the movements appear jerky. This spell affects creatures up to size +4.

(Base 10, +2 Voice, +1 Concentration, +2 Group, +1 increase target size)

This and many other new spells for Ars Magica can be found here.

A Mass Teleportation spell

Getting a large volume of stuff from one place to another is tricky in Ars Magica, well tricky unless your group of wayward wizards has access to some darn heavy duty transportation magic.

This spell is an example of a powerful spell which might be used to teleport all sorts of items, animal herds, or people to or from the covenant. The use of the Target: Circle allows for larger volumes of mixed products to be sent, rather than individuals effects.

Mass Arcane Teleportation

Rego Animal Aquam Corpus Herbam Terram 40, R: Touch, D: Momentary, T: Circle

Teleport the contents of the circle to the place of the AC.

(Base 35, +1 Touch, +0 Circle)

In the saga our wizards have raised a new island far off the western coast of Spain and getting materials to and from the island is tougher than I first thought it would be. This spell assists that purpose.

Along with the spell itself a magical item with the same effect would be handy. This might allow non-wizards to assist with the coordination of moving gear around. I also think that creating a circle via a spell might be handy too, or having designated points marked with circles as way-points for transfer. They could be designed to be ten to fifteen paces in diameter, allowing for a large volume of material to be transferred at once.

Circle’s Keystone (ReAnAqCoHeTe50)  – a large grey stone tile invested with as the Mass Arcane Teleportation spell above, altered for unlimited uses per day. The stone is set touching the rim of the circle to be targeted, the arcane connection is set in a small depression atop the stone, and then a command phrase is spoken to activate. In this way the stone is reusable at multiple sites.

This and many other new spells for Ars Magica can be found in the grimoire page.

A spell and item for a Gentle School or Flock of Animals

The intent of this spell is to allow manipulation of a large group of animals as a herd of cows or a school of fish will often exceed a normal group of 10. It is a useful spell for calming raging beasts or monsters if the effect can penetrate their magical resistance.

The Gentle School

Rego Animal 30, R: Voice, D: Concentration, T: Group

Targeted animals are rendered placid and docile even during unusual or violent circumstances. Up to 10 size +4 animals may be affected by each casting; potentially allowing for a great many smaller animals to be affected.

(Base 4, 2 Voice, +1 Conc, +2 Group, +1 beast size to +4)

Based upon The Gentle Herd, from Covenants page 51.

Shepherd’s Crook (Enchanted device – ReAn 40)

This crook is a simple twisted wooden staff with a knobbly protruding head. It has been enchanted as a lesser device with the spell The Gentle School (ReAn30, above), and further altered as to Maintains Concentration, and allow a few uses per day.

This is be set as an overall 10 increase in level; as +5 to maintain concentration, +2 for five uses per day, and +3 to allow a penetration score of 6 which should affect many simple magical creatures.

If purchased at build time for a covenant it has a purchase price as a spell lab text of 7 BPs. This and over 470 other new spells for Ars Magica can be found here.

A few Cloud spells

“When the clouds above the covenant shape themselves into my sigil it is time to strike as the mundane guards will have been subdued.”

While drafting one spell to shape distant clouds a few more came to mind. The shaping spell might be used as a visual call to action which can be seen across a very wide area.

Conjure a Simple Cloud

Creo Auram 15, R: Sight, D: Sun, T: Individual

A cloud gathers high in the air, which will persist for the Spells duration reacting normally to the surrounding weather conditions.

(Base 2, +3 Sight, +2 Sun)

Theatrical Cloak of Black Tendrils

Creo Auram 25, R: Voice, D: Concentration, T: Group

Creates a voluminous and dark cloud of smoke which is filled with intertwining wisps and tendrils that surrounds the caster as they move. The cloud obscures all visibility within its core and then thins toward its edges; forming an opaque radius of 15 paces around the caster and thinning over 25 more paces.

(Base 3, +2 Voice, +1 Concentration, +2 Group, +1 unnatural locale)

An alternate for Rain of Stones (Ars p.127) which uses an acid instead of transformation to stone, with the General guideline for acidic air.

Rain of Viscous Acid

Muto Auram 20, R: Voice, D: Sun, T: Individual

Turns rain into a oily acid as it falls, causing +4 damage per round when it strikes an object or person. Continued exposure will cause significant damage.

(Base 4, +2 Voice, +2 Sun)

Cloudy Imaginings

Rego Auram 20, R: Sight, D: Concentration, T: Part

A selected cloud mass is reshaped to suit the designs of the caster, such as animal shapes, letters, or three dimensional faces. The shape can be slowly changed but will disburse as normal when the spell expires. A simple Finesse check vs 3 is required.

(Base 2, +3 Sight, +1 Concentration, +1 Part, +1 complexity in shape)

This and over 584 other new spells for Ars Magica can be found on the spells page.