Magic for mundanes – spells for ArM physical combat

These spells and effects demonstrate the use of hermetic magic in enhancing physical combat, typically for others. While it is easy for a magus to destroy or impair a mundane opponent in an overt manner, these effects can be used in combat in a far more subtle way than fireballs, walls of earth, or lightning bolts; and may also be the basis for effects in enchanted devices for companions.

Soaking Damage

A spell to increase Soak for a character matches the guidelines as a core effect. As a base effect a +2 bonus to soak is a significant combat advantage, while keeping the spell level small enough to not be considered a powerful effect.

The bonus to soak guidelines offer a +1 Soak for each +1 magnitude of spell, so the spells above could be raised or powered by a few levels to provide a different bonus subject to what the caster desires.

The Resistant Skin

Muto Corpus 20, R: Personal, D: Sun, T: Individual

The casters body is enhanced and toughened, gaining a +2 bonus to Soak for the duration. From the Ars Magica muto corpus guidelines p. 132.

(Base 10, +2 Sun)

This spell could be re-worked through to level 35 for +5 soak bonus, which is powerful enough to change a melee combat outcome if only mundanes are involved. Continue reading