There I said it, I need a Rifts (by Palladium) and Spelljammer Anonymous group. Why? Because despite these two settings and systems being hated and joked about by almost all the RPG community – I like them both. They’re not perfect, but any experienced RPG player can knock holes in almost any highly system-centric RPG.
(aside – somebody needs to be taken to task for how cliche the RIFTS Australia World book is. Seriously, it’s almost a crime. Even in 1990 we knew far better than this tripe)
Like many I’ve bashed Rifts and Spelljammer for the sake of a laugh, and sometimes more seriously as examples of what didn’t seem to work well in game. However the more I think about these games the more I think that the settings had huge potential. It appears that it was the mechanics and the players ourselves who didn’t realise what me might have had.
Over on Star Gazers’ World is a post about RIFTS which I think is worth a read. Sunglar’s talking about character he loved and experienced in the setting, and it is an entertaining read for a long-in-the-tooth gamer like me. I commented:
I loved RIFTS. The setting has a huge potential to tell very deep and evocative stories, and while the mechanics in the RAW are questionable, I don’t think they are any worse than may other systems. It is a product of the thinking at the time about game systems. If it was written now I think the political setting wouldn’t change too much, but the mechanics would be far more graceful.
So there it is. The basics of a brief writing challenge, or at the very least the thoughts in this blog post. Firstly the game still needs a compelling story beyond “this is cool”, as the cool of both SJ and Rifts gets tarnished very quickly when the players get into the world and events start going sideways. Using pre-written games is a great idea for starting players. Continue reading