A spell to create an Elegant Church

Tailoring of spells is a standard part of Ars Magica. This is a rework of Conjuring the Mystic Tower to create a cathedral instead of a tower. As such it has the same mechanics but a different description.

Conjuring the House of the Gods

Creo Terram 35, R: Touch, D: Mom, T: Individual, Ritual

This spell creates a large cathedral, subject to the desires and designs of the caster. A typical layout has a broad central hall, several tall spires, many private chambers along all sides, stairways between levels, window spaces along all walls, a subterranean vault, and a smaller private chapel to one side.

Walls 1-3 feet thick at the base. The cathedral is bordered by a 1 pace tall wall set 10-15 paces from the outer edges of the church. The cathedral has room to accommodate hundreds of worshipers in the main hall, and their supporting staff dwellings, supplies and meeting places.

The spell provides 10,000 cubic paces of stone. The complexity modifier allows for the structure to be ornate, and made a single piece of stone with shutters, doors and such built in. When small parts are needed they are created within the single piece using thin stone slivers. The overall spell design has allowed for some internal and artistic complexity.

(Base 3 to create stone, +1 Touch, +4 size, +3 complex design, ritual)

Within the game where I hope the spell will be used there are many types of faith, with flexible design the same spell can create very different catherdrals, as long as the building is sufficiently church like. It would not be possible to use CtMT to create this style of building just like a spell to create a horse cannot create a dog.

Find this spell and hundreds more for Ars Magica in my grimoire.

Spells of Tailored Poisons

Here are a few more poison oriented spells, starting with a lethal dose and then getting into some weirder options, and one very good way to kill a specific wizard.

The Ars Magica spell guidelines tell us that a lethal dose of poison is base 25 with an ease factor of 3 to resist, and each additional magnitude increases the ease factor by 3. Yet an Incapacitating wound is 20 and a Heavy wound is 15. I like that the potency and severity are balanced in the guidelines.

A Sip of Consummate Ruin

Creo Aquam 50, R: Touch, D: Diameter, T: Individual

This spell creates a single dose of a lethal poison, enhanced to be highly potent; which requires a Stamina check against an ease factor of 12 to resist.

(Base 25, +1 Touch, +1 Diam, +3 for an additional 9 to the ease factor to resist)

With a duration so short the caster would have to know it will be used soon, perhaps on a blade or in a drink. And with such a high level spell it is unlikely to penetrate another Magi’s magical resistance.

The alternative to the poison having a duration is to design a spell which conjures an exceptionally virulent poison permanently with vis. As a permanent creation it no longer is resisted by Parma Magica.

A Quaff of Absolute Havok

Creo Aquam 45, R: Touch, D: Momentary, T: Individual, Ritual

This spell creates ten doses of a poison which inflicts an Incapacitating wound, enhanced to be highly potent; which requires a Stamina check against an ease factor of 12 to resist.

(Base 20, +1 Touch, +3 for an additional 9 to the ease factor to resist, ritual, +1 size)

On to stranger and more magical poisons. Firstly spells designs for poisons to affect a specific person. A poison spell, which only affects one person, designed as a mild poison so it could be boosted as desired.

As the options get more diverse the complexity increases which really makes these spells very particular.

A Sip for My Oldest Nemesis

Creo Aquam 35, R: Touch, D: Sun, T: Individual

This spell creates a single dose of poison with enhanced potency, which will only affect Sir Dion of Alexandria. It requires a Stamina check against an ease factor of 6 to resist. The poison inflicts a medium wound.

(Base 10, +1 Touch, +2 Sun, +1 for an additional 3 to the ease factor to resist, +1 for a specific person)

A poison spell, which only affects a Bloodline.

A Sip for That Cursed Family

Creo Aquam 45, R: Touch, D: Sun, T: Bloodline, Faerie

This spell creates a single dose of poison with enhanced potency, which will only affect members of Sir Dion of Alexandria’s bloodline. It requires a Stamina check against an ease factor of 6 to resist. The poison inflicts a medium wound.

(Base 10, +1 Touch, +2 Sun, +3 Bloodline, +1 for an additional 3 to the ease factor to resist, Faerie spell)

A poison spell, which affects the person you have an AC to, or you are touching.

A Sip for My Newest Nemesis

Creo Aquam 40, R: Touch, D: Sun, T: Individual

This spell creates a single dose of poison with enhanced potency, which will only affect a person the caster is touching or has an arcane connection to. It requires a Stamina check against an ease factor of 6 to resist. The poison inflicts a medium wound.

(Base 10, +1 Touch, +2 Sun, +1 for an additional 3 to the ease factor to resist, +1 for a specific person, +1 for flexibility)

There is no reason that the poison crafted by any of these spells cannot vary in nature, perhaps made into inks to emulate the terrible ink from the novel and film The Name of the Rose. As spell it could be identical, and crafting the poison as an ink is a very insidious way to distribute it. Especially if that ink also affects only a Bloodline or an individual, or the recipient is not protected by magical resistance.

This spells are part of the free new spells compendium for Ars Magica.

A quick spell – The Chirurgeon’s Healing Circle

Just a quick spell that will be included in a summary of a powerful healer in Ars Magica. This is a quick reworking of the default healing spell from the core rulebook, so that everyone with a drawn circle can be healed a body level, not just one person.

Same level, much wider application, but then it also has the constraint of needing all the targets together and not being able to be cast without vis. I think that is pretty neat.

The Chirurgeon’s Healing Circle

Creo Corpus 20, R: Touch, D: Mom, T: Circle, Ritual

As per The Chirurgeon’s Healing Touch, modified to Target all creatures within a drawn circle. Spell will permanently restore one light body level of damage permanently.

(Base 15, R: Touch +1)

If a character of mine ever takes the Chirurgeon’s Healing Touch then I think Ill take this one instead. Now off to try to finish some of the other roleplaying projects on my plate. Silly real life distractions.

Note to self, Ars 5e longevity rituals

There are some changes to the Longevity Ritual in Ars Magica 5th edition from 4th, that are really interesting; and greatly shifted from my understanding. If you’re not new to 5th edition (being as it’s many years old) then you can probably move along safely.

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