A Minuscule Immovable Lab

Edit: this should be called “Minuscule Movable Lab”, clearly I missed the title. 

A quick post with an odd purpose – to shrink a room or lab down to a tiny size so it is easier to transport. For this to work the lab or building would need to be constructed specifically as a container, so that once it is very small it can be picked up like a storage box. Another spell then follows to ensure the room’s contents stay intact as it is carried.

What I really love about using a Target of Structure or Room is that the complexity of all the content is in-built in the effect. There is no additional scaling needed to target everything within the room. My reservation is that these spells are very high level, which means only more advanced PCs might be able to have them.

Chamber as Ornament

Muto Terram 40, R: Touch, D: Moon, T: Room

The target room and all its non-living contents is shrunk to a tiny size; a standard room is shrunk to a thumbnail, with the content also reducing proportionally. The caster can opt to affect only the room’s contents. Requisites are required when cast on non-Terram materials.

(Base 4, +1 Touch, +3 Moon, +2 Room, +2 incredibly small)

For the design of Chamber as Ornament picking the base level was normally for a doubling of each dimension, or an increase of mass by eight times. In Ars Magica it is also generally easier to shrink a thing than to enlarge a thing. When reducing a 16x reduction is reasonable at the base, and for a room that turns a chamber into a chest. A further reduction by adding another magnitude makes that chest into a cup, then another for a cup to a thumbnail.

Another design consideration was the Duration of Moon which is how I see the spell being effective, however both these spells are better as enchanted devices which can be turned on and off.

Then to keep the items in place when the room is shrunk this spell is needed. It might also serve to ensure a lab is slightly harder to break into and ransack. The caster must also have a way to remove it if they need to – which is where the power is probably best as a complex enchanted item.

Keep Everything in Place

Rego Terram 40, R: Touch, D: Moon, T: Room

The target room and all its contents is fixed in place so that nothing can move. Objects stay as placed, doors are held, and pots of water will stay full even if disoriented.

This spell does not affect living targets such as trees, animals, or people. Requisites are required when cast on non-Terram materials.

(Base 5, +1 Touch, +3 Moon, +2 Room)

All the new spells for Ars Magica can be found here.


Magi Lab Protections using Illusions

A while ago I wrote about a few effects to protect a Magi’s lab and here are a few more using illusions. Many effects are tricks that won’t fool or dissuade another wizard, but they may abstract the lab enough to make it difficult to navigate.

First it’s worth noting that using charged items might be a valid method for labs which don’t expect frequent incursions. Lesser devices are very good too if their triggering actions are designed to be complimentary.

Secondly – each effect might be presented in an item or spell differently according to the intent of the designer – particularly when considering the effects duration. To avoid too many variants I’ve mocked these effects up using Duration: Concentration. This means that the effects will either be higher level if invented as formulaic spells, or the enchants device will maintain the spell.

An idea from a few years back was an illusion to spin all the images in the room, thereby making navigation and investigation very difficult.

Chamber of Imaginary Chaos

Rego Imagonem 15, R: Touch, D: Concentration, T: Room

The images of the targeted room are broken, blurred, and ruined as they whir chaotically in all directions.

(Base 3, +1 Touch, +1 Conc, +2 Room)

Illusion of the Abandoned Storeroom

Muto Imagonem 5, R: Touch, D: Concentration, T: Room

This effect changes the image of a room and all its contents to appear like a disused storeroom. Dust, cobwebs, ruined furniture, and stacks of old sacks, barrels, or crates replace the images of all items in the room. The specific appearance is chosen by the caster.

As the effect alters the room completely the appearance of large objects can be made to look like walls or counter-tops.

(Base 1, +1 Touch, +1 Conc, +2 Room)

Illusion of the Dangerous Circle

Creo Imagonem 10, R: Touch, D: Ring, T: Individual

This spell creates a visual and auditory illusion of a hermetic circle and allows the caster to tailor what appears to be held inside. The illusory ring may appear separate from the actual ring maintaining the spell, but must still be within it.

(Base 2 for sight and sound, +1 Touch, +2 Ring, +1 moving image)

Hide the Dangerous Circle

Perdo Imagonem 10, R: Touch, D: Concentration, T: Individual

The image of the circle, marking, ring, or ward targeted by this spell is made invisible for the duration of the spell. The spell was intended to assist in using non-permanent circles and rings as part of temporary defensive measures, and allow those measures to also be hidden.

(Base 4, +1 Touch, +1 Conc)

Illusion of the Misplaced Ring

Rego Imagonem 5, R: Touch, D: Concentration, T: Circle

The targeted ring and its contents appears to be up to a pace away from its actual location.

(Base 2, +1 Touch, +1 Conc, +1 moving image)

A nested ring effect where the outer layer is drawn is something quite easy to break like sand and the inner layer is marked in a more permanent material such as chalk.

The first and second ring spells cast on the external layer to stop all noise from exiting the ring, and another effect hides everything in the ring. The internal or second layer creates a huge amount of noise as an alarm.

Physical props could be set to marr the outer circle if they are disturbed, like the opening of a door or window, or an invisible stick being moved by accident.

Illusion of the Screaming Cacophony

Creo Imagonem 5, R: Touch, D: Ring, T: Circle

This spell creates a very loud continuous noise, intended as an alarm.

(Base 1, +1 Touch, +2 Ring, +1 very loud)

This effect is low enough it’s easy to cast spontaneously.

If you like these look for the 350+ more new spells for Ars Magica.