Spells using Salt and Coal, 30 Days of Magic

Adding a few effects using salt and coal as they are materials with great importance to Mythic Europe but not used often in Ars Magica spells. Salt is ever controversial because it was a luxury commodity and was a historically tightly controlled. Coal was not mined in deep mines rather it was collected or dug from shallow sources. For both coal and salt I’m assuming the base amount is the same as clay, sand and other low magnitude terram materials. I thought to make coal slightly higher due to it being closer to a mined product, but that view is likely influenced by a more modern view of coal, and certainly not as difficult as stone and glass which are the next “rank-up” of terram materials.

To create and modify either with Hermetic magic is simple and low level, and Muto really has a lot going for it. Creo Terram is also very effective, although just as expensive as every other ritual if it was to be a true source of magically created material, and gold is far better if the characters are creating wealth magically.

These salt spells are not about generating income using salt, but instead about destroying crops and fields with it.

Unwanted Distribution of Salt

Creo Terram 20, R: Voice, D: Moon, T: Individual

This spell spreads up to 100 cubic paces of salt across a wide area as desired within range. The caster can opt to create less or fill a vessel if present.

(Base 1, +2 Voice, +3 Moon, +1 Size, +1 flexibility in amount)

Transformation of Soil to Salt

Muto Terram 20, R: Touch, D: Moon, T: Part

This spell transforms the top six inches of soil in a large field into salt. This will have a disastrous impact on crops and livestock.

(Base 2, +1 Touch, +3 Moon, +1 Part, +1 Size)

Fuel for the Hungry Forge

Creo Terram 15, R: Touch, D: Moon, T: Group

Creates a mass of coal up to an equivalent of 100 cubic paces of material, segregated into fist sized briquettes.

(Base 1, +1 Touch, +3 Moon, +2 Group, flexibility in amount and shapes)

The coal spell is inefficient by design – it could be a CrTe5 effect to create a huge lump of coal, however I wanted a spell which would be used to fill a warehouse or could be easily separated for a variety of uses while the duration lasts.

These spells are part of the free new spells compendium for Ars Magica.

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Two spells to Purify a Lake or Stream

A wizards in a play-by-post game I was playing in have a large lake which was once part of an ocean, but now is being fed by freshwater streams and rivers (big island raising style of magic). However till the lake is purged of all the salt water is not not overly useful to the surrounding landscape.

This is a very situational spell to remove all the salt from a water source.

As the need is ultra-specialised I went a step further and used the T: Body-of-Water spell parameter from Realms of Power: Magic (which comes from the Atlantean Magic virtue), specifically for large bodies of water. There are almost no spells using Atlantean magic virtue.

Purify the Lake, Waterway, and Stream

Perdo Aquam 45, R: Touch, D: Momentary, T: Body-of-Water

This spell removes the saltiness from all water within the current body of water, and may affect very large bodies of water.

(Base 15, +1 Touch, +3 Body-of-Water, +2 size)

Creating the spell with a conventional Ars Magica from the core rules might be similar, however the T: Body of Water has some inbuilt aspects which make it more efficient. A trick to note is that the “Body of water” target can affect a larger mass of liquid, and to perform the same spell without it Target: Part is useful. This allows successive castings to eventually remove the salt from the water, but only in small amounts.

Purify the Salty Pool

Perdo Aquam 25, R: Touch, D: Momentary, T: Part

This spell removes the saltiness from all the targeted water, affecting the whole or part of an amount of salt water up to 560 cubic feet of water.

(Base 15, +1 Touch, +1 Part)

A small lake is hundreds of millions of litres, so would take tens of thousands of casting to do; however a magic item might be perfect for that. Plonk it into the water and watch it slowly desalinate the water. It could also be made in a variety of shapes such as an attachment to the bottom of a boat, or an anchor to be placed at the bottom of the lake bed.

Eventual Reduction of Saltiness – (PeAq38) This small silver fisherman’s charm is triggered each time the sun moves its diameter in the sky (every two minutes), and casts the Purify the Salty Pool spell on the water it is placed in. (Base PeAq25, with +10 for unlimited uses, +3 environmental trigger)

Find these spell and hundreds more for Ars Magica in my grimoire.