Lost Spells (part 8) Uncontrolled Animals

Strange Animal-based effects are today’s blog post, reinvented from the list of old 3e Ars Magica spells.

Cloak Swirl

Rego Animal 5, R: Touch, D: Moon, T: Individual

This spell ensures that the targeted cloak always sits comfortably, and swirls and blows in an appropriately dramatic manner for entrances, exits, turning on your heel, and whatnot.

(Base 1, +1 Touch, +3 Moon)

Obviously known and used by every important NPC in the game, including some non-magical ones. For instance, it is a little-known requirement of Arch-Mages that they know this spell or have a cloak with it built in.

Also very simple for almost any Magus to cast spontaneously.

Another converted spell is designed to make a domestic animal turn wild.

Break the Master’s Hold

Rego Animal 25, R: Voice, D: Diameter, T: Individual

Causes a domesticated animal to turn wild. Especially loyal animals, such as dogs, may resist with a Loyal personality trait roll of 10+.

(Base 10, +2 Voice, +1 Diameter)

Over 640+ new spells for Ars Magica can be found here.

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Jack’s Beanstalk in Ars Magica

With all the Game of Thrones, Frozen, and Snow White I thought to give Jack and the Beanstalk a try too. First among the fantastic elements in Jack and the Beanstalk is the beanstalk itself.

Conjure a Beanstalk to the Clouds

Creo Herbam 45, R: Touch, D: Sun, T: Individual

The beanstalk created by this spell is enormous, as wide as several oak trees at its base and reaches far into the clouds. The beanstalk must be rooted into solid earth for the spell to work.

(Base 1, +1 Touch, +2 Sun, +8 size, +1 unnaturally strong)

All the new spells for Ars Magica can be found here.

Silly spell – Jafar’s Giant Cobra

Hermetic transformation spells are a double edged sword in Ars Magica, and this spell highlighted the point that reoccurs whenever I get excited about a thematic effect. Against a normal animal or human a transformed Magus is very powerful, especially if the spell has been designed to have an even more grandiose result.

However Magical Resistence completely blocks the transformed subject from attacking. This works in movies and such as they don’t have a concept of MR. In an Ars game Jafar would be very intimidating to a street rat but a complete triviality to an Order of Hermes magus. Yep I’m mixing it up but the point holds. I’d love a way for transformations to allow physical combat against wizards – such is life though.

Regardless, here is the transformation spell Jafar uses in Aladdin written up as a hermetic spell.

Transformation of the Giant Cobra

Muto Corpus / Animal 30, R: Personal, D: Sun, T: Individual

Jafar’s signature spell transforms the caster into a gigantic cobra, equivalent of a size +7 creature. The spell may be ended prematurely by dropping a cobra fang held while the spell is in effect.

(Base 10, +2 Size, +2 Sun)

A contentious part of the spell might be the size increase. My rationale is that a transformation effect can shift into any creature of size +1 or less, so when designing a spell the size of the cobra could already be large. The additional magnitudes then add on top of the large cobra, shifting the size upward by 3 tanks for each magnitude. A size 4 cobra didn’t feel big enough when I re-watched that bit of the movie, so I went to the limit of the next magnitude.

YSMV. Check out more new and custom spells for Ars Magica in my ever growing Grimoire.

Silly Gardening spells

Here are some spells I wish I had in daily life to get more omph from the weekend. Admittedly it is an absurd list of desired special spell powers, but your mind goes to strange places mid way through a gardening marathon.

Gather the Unwanted Scraps

Rego Terram 15 / Animal Corpus Herbam Aquam, R: Sight, D: Momentary, T: Group

This spell collects up to a cubic pace of non-living refuse within the caster’s line of sight, scraps, dirt, stones, off-cuts, or other leftovers from the surrounding area which the caster can see and collects them into either a pile or a designated container.

A simple finesse check determines how well the area is swept clean of unwanted materials. As sweeping and cleaning is a rudimentary task the finesse difficulty is 3 or higher. Botch results may be very unsightly.

(Base 2, +2 Sight, +2 Group, +1 size)

Compost the Unwanted Scraps

Rego Terram / Perdo Herbam Animal Corpus Aquam 10, R: Touch, D: Momentary, T: Room

This spell accelerates the decomposition of a container or room with wide variety of non-living ingredients within it into a useful compost. Composting is simple work but lacks appeal often due to the source of the ingredients. The Perdo requisite significantly assists the decomposition in a timely and efficient manner, and also removes undesirable elements permanently.

A finesse check determines the quality of the resulting product, with a 6 or higher producing a passable compost. Botch results may create a useless product or even a compost which is toxic.

(Base 3, +1 Touch, +2 Room)

Discern the Gardener’s Delight

Intellego Terram 5, R: Voice, D: Momentary, T: Part

This spell determines the quality of soil, earth, or compost in terms of it’s fitness for use in a garden. The caster learns the general quality and suitability of the material for use in gardening.

(Base 2, +2 Voice, +1 Part)

These effects, like all the others I’ve pondered are part of a new spells compendium for Ars Magica.

a play by post game – Tales of Crimson and Gold

the yard in this house always faces the sunWe’re starting up a little play-by-forum game using a harsh cludge of high fantasy and Mythic Europe, based upon Atlas Game’s Ars Magica setting. It’s called the Tales of Crimson and Gold (or ToGC for short). The mash-up is all the huge epic fluff from typical D&D settings pushed into a world that was once Europe.

I know that makes about as much sense as a dyslexic angel with A.D.D. and a heavy-bolter, but I think it will feel good to play.

It will hopefully be like RIFTS meets Ars Magica. A typical AM games have a predilection for the local area to be rather mundane, with the odd hidden gem of mystic stuff, and then the world gets more “fantastic/odd” as the character branch out from their home. It is a “tip of the hat” to the idea that everywhere else in the world is wild and dangerous, so best stay home where it is same. Conversely boilerplate Forgotten Realms-ish makes no apologies about random encounters, huge dragons, lightning swords, monsters with 5 syllable names, and crazy wizards with floppy hats and portable hole generators.

The players and I are hopefully going to see what happens when home is just as wacky as the legendary places far away. Continue reading

Bay crushes all doubt with Transformers AoE

Transformers Age of Extinction trailer was released as part of the recent Superbowl. Amid a chorus of folks who loved it because it is fun and why not, there are folks who cite it as the reason they can hate Michael Bay for certain. The point is that after this, good or bad, Bay has tuned into the Transformers mythos. If poor imitation black dudes as Autobot cars wasn’t enough to polarise the fans, this will be. Bay has crushed any doubt that he is beyond caring what others think. GIANT ROBOTS!

I like it. Bring on the silly loud BARRRRRRRRUZZZZZUUUUPP noise.

Game of Thrones Cupcakes, Yum

Chefs JB Cada and Stephanie Santos, who run The Regali Kitchen, created a delicious set of Game of Thrones Cupcakes.

via Game of Thrones Opening Sequence House Sigil Cupcakes.