Spells to assist with Vilano’s Sling

A few months ago I wrote up a spell to carve out of raw rock the projectiles which are handy for use with an Invisible Sing of Vilano spell, then found by coincidence a link recently that talked about the Romans using carved sling ammunition with sayings like “This is a Hard Nut to Crack“. That’s darn sardonic wit.

A wizard using the Invisible Sling of Vilano frequently might have a little trouble carrying and gathering the ammunition. Generally a story guide won’t care too much unless the amount of projectiles is large. Servants can do it, or the magus can walk the battlefield.

These are some niche spells for a dedicated (or perhaps lazy) magus to use along with their Vilano spells.

Sight of the Perfect Bullet

Intellego Terram 15, R: Personal, D: Concentration, T: Vision

Thus spell highlights visually to the caster any stones in their sight which are suitable for the caster’s purpose. Despite the spell name the spell will find any serviceable sized stone to match the caster’s requirements; not just sling stones.

(Base 2, +1 Concentration, +4 Vision)

Stones as Insects

Rego Terram 25, R: Touch, D: Sun, T: Group

The stone materials touched are made to float around the caster in fluctuating rotating pattern for the spells duration. Up to 1 cubic pace of materials may be affected by each casting.

(Base 3, +1 for stone, +1 Touch, +2 Sun, +2 Group)

Gathering a Bullet to Hand

Rego Terram 5, R: Sight, D: Momentary, T: Individual

The targeted stone flies to the casters hand, or to a place they designate within sight.

(Base 3, +1 for stone, +1 Sight)

Gathering a Bullet by the Bagful

Rego Terram 15, R: Sight, D: Momentary, T: Group

The targeted stones flies to the casters hand, a container, or to a place they designate within sight.

(Base 3, +1 for stone, +1 Sight, +2 Group)

For these and over 250 other new Ars Magics spells see the list of spells.

a roman sling stone

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An ungodly projectile spell

I’ve had a great comment and a few new visits to the blog on improving the Invisible Sling of Vilano and magical projectiles posts; the comment suggests the damage should scale with the size of projectiles being used instead of adding raw power into the spell. Makes darn perfect logical sense to me, and skims around the rules in HoH:S. Shortly I’ll have a post about the ways of improving projectile spells unrelated to the rules as written.

I starting thinking of what the maximum damage a projected sling might do. Is it reasonable to set an upper limit on the damage a spell can do? Creo Ignem spells don’t have a canonical limit. Further why is a projectile moving at such speed only accurate to 20 paces, and surely 30 paces the missile is moving fast enough to still be exceedingly dangerous?

What does a maximised Vilano spell look like?

The Ungodly Projectile

Rego Terram 50, R: Touch, D: Momentary, T: Individual

This effect hurls a stone in a manner identical to Invisible Sling of Vilano, with the force of the projectile increased to inflict +45 damage. The stone is accurate to 20 paces and requires a successful Finesse roll to hit the target. As the stone is flung by spell rather than guided, the effect is not influenced by Magic Resistance.

(Base 45, +1 Touch)

I know this appears broken. +45 damage should be when a huge boulder crushes a character, or the arm swing of a titan. It makes me wonder what the impact speed of a modern bullet would be when translated into Ars Magica terms (boom, headshot!).

For this and other new Ars Magics spells see the list of spells.

Olaus Magnus Historia om de nordiska folken

Storms of Stone, two variations on Vilano’s Sling

The spell Vilano’s Sling introduced in Houses of Hermes: Societies book many years ago defines how magic can be dangerous to any creature, even those normally protected by magical resistance.

Here is a modification of Vilano’s Sling to cover a wide area of effect, with one hundred projectiles.

The Chaotic Storm of Stone

Rego Terram 35, R: Voice, D: Momentary, T: Group

The spell animates up to 100 pebble or bullet sized stones, and causes them to fly about randomly, in an area of effect shape determined by the caster (an arc, square, etc).

The area uses the caster’s voice as a practical size limit, typically a 20 pace radius at round the caster. The stones are flung about by the spell in a manner akin to The Invisible Sling of Vilano. 

The number of potential targets is limited by the volume of stones present, each being targeted by a stone in the storm suffers +10 damage.

The spell design allows the caster to never be directly targeted by any of the stones, so they may stand unharmed.

(Base 10, +2 Voice, +2 Group, +1 size of Group)

Then a reworking of Vilano’s Sling, to grossly increase the damage inflicted by the rock or bullet. The reworking is based upon the Rego Terram guidelines in HoH:S p. 38 which has examples for level 5 inflicting +5, level 10 for +10, and level 15 for +15 damage.

The Vicious Projectile

Rego Terram 25, R: Touch, D: Momentary, T: Individual

This effect hurls a stone in a manner identical to Invisible Sling of Vilano, with the force of the projectile increased to inflict +20 damage. The stone is accurate to 20 paces and requires a successful Finesse roll to hit the target. As the stone is flung by spell rather than guided, the effect is not influenced by Magic Resistance.

(Base 20, +1 Touch)

This was the simplest approach. A more complex rationale might also increase the range for which the spell can still inflict damage, due to the fact that the projectile probably is still moving quickly after 20 paces, and should probably decrease it’s damage incrementally. i.e. +20 damage out to 20 paces, the +15 to 30 paces, then +10 at 35 paces, then +5 at 40 paces. I cannot think of other spells which use this kind of rationale; a sympathetic troupe may be open to it.

These and many more custom spells can be found in the New Spells for Ars Magica page.

carved-covenant