Asteria of Verditius – a sample Magus for the Vanilla Covenants Project
Asteria specializes in creating magical items out of bronze. Originally trained in Italy, she eventually moved to Cornwall. This is where the finest tin in the world is mined, and it allows her to create the finest bronze. Like most Verditius, she is incapable of enjoying the company of other members of her House, which also made the move to Stonehenge attractive. She drinks too much, and is very protective of her reputation, but beyond these minor foibles, she’s willing to discuss her work with the younger magi.
Asteria of Verditius, at Gauntlet
Characteristics: Int +3, Per 0, Pre 0, Com 0, Str -2, Sta +1, Dex +3, Qik 0
Size: 0, Age: 25 (25), Height: 168 cm, Weight: 72 kg, Gender: Female
Decrepitude: 0, Warping Score: 0 (0), Confidence: 1 (3)
Virtues and Flaws:
Affinity with Metalsmith (no calc), Affinity with Terram (no calc), Deft Form (Terram) [Form: Terram], The Gift, Hermetic Magus, Improved Characteristics, Inventive Genius (Invent Lab Totals: +3), Minor Magical Focus (Bronze), Personal Vis Source (Terram) [Location], Puissant Magic Theory, Puissant Metalsmith, Puissant Terram, Verditius Magic* [Preparation Abilities: Philosophiae/*Craft], Blatant Gift (Interactions: -6 with normals), Deficient Form (Imaginem), Deleterious Circumstances (Against wind), Hatred (Non productive artistic types), Mentor (Verdi upper heirachy), Weakness (Drinking)
*note: the no calc means that the affinity has not been factored into the final skill/art level.
Personality Traits: Disciplined +3, Perfectionist +3, Spontaneous -2
Artes Liberales 1 (geometry), Athletics 2 (Climbing), Awareness 3 (flaws in stone and metal work), Finesse 1, Italian 5 (talking about metal and stone), Latin 4 (Hermetic terms), Magic Lore 1, Magic Theory 3+2 (Terram), Metalsmith 4+2 (Bronze) [Category: Laboratories], Parma Magica 1 (Terram), Philosophiae 2 (Verdi Runes), Scribe 1, Stonemason 3 (Statues and Busts) [Category: Buildings]
Arts: Cr 5, In 2, Mu 5, Pe 3, Re 6, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 0, Te 10+3, Vi 0
- Bindings of Bronze from Robes of Silk (MuAn(Te) 15) +6.
- Measurement of Metal (InTe 10) +16
- The Bronze Dart (Mu(Re)Te 15) +24
- A Window of Singular Direction (MuTe 15) +19
- Hardness of Adamantine (MuTe 25) +19
- The Spell of Worked Bronze (ReTe 5) +26.
- Forge of Purest Bronze (ReTe 15) +26
- Ominous Levitation of the Weighty Bar (ReTe 20) +20
Custom spells known:
Bindings of Bronze from Robes of Silk
Muto Animal 15, R: Voice, D: Diameter, T: Individual
This spell turns an item of Animal based clothing or equipment worn by the target into bronze (typically a shirt, robe, etc), thereby hampering movement, affecting function, and increasing load. Exact effects will vary according to the articles worn by the target, ranging from no effect to practically complete immobilization.
(Base 4 to change a animal product to metal, +2 Voice, +1 Diameter, +0 Terram)
The Bronze Dart
Muto Terram / Rego 15, R: Voice, D: Momentary, T: Individual
A 10-inch bronze dart rises from the ground at your feet, floats into the air, and speeds off like an arrow at a target that is within Voice range. It does +10 damage, and always hits its target, although it must penetrate Magic Resistance to have any real effect.
(Base 3, +2 Voice, +1 affect metal, +1 Rego requisite)
Measurement of Metal
Intellego Terram 10, R: Touch. D: Momentary, T: Individual
This spell informs the caster of the purity and quality of an amount of metal.
(Base 5, +1 Touch)
The Spell of Worked Bronze
Rego Terram 25, R: Touch, D: Momentary, T: Group
The magus may transform a piece of bronze into a finished form, as if a Bronzeworker had shaped and formed it. Up to ten cubic feet may be transformed.
The magus must pass a Perception + Finesse roll substituting for Craft: Bronzeworker against an Ease Factor at least 3 higher than the mundane Ease Factor. Failure reduces the bronze to a slumped lump as if an incompetent beginner had worked on it.
(Base 2, +1 Touch, +2 metal, +2 Group, +1 flexibility, +1 size)
Forge of Purest Bronze
Rego Terram 20, R: Touch, D: Momentary, T: Group
This spell smelts and purifies up to ten cubic feet of bronze source materials. The pieces may be existing bronze work or raw copper, zinc, or lead bars. To achieve a suitable final result the caster must succeed a Finesse difficulty check of 12+. Appropriate craft skills may be add to this roll.
(Base 2, +1 Touch, +2 Group, +2 metal, +1 size)
Ominous Levitation of the Weighty Bar
Rego Terram 20, R: Voice, D: Concentration, T: Individual
As per Ominous Levitation of the Weighty Stone, HoH:S p38, but directs items made of metal.
(Base 3, +2 Voice, +1 Concentration, +2 affect metal)