A wizards lab is an iconic part of many rpg’s game lore – a lab might be a deep underground sanctum, a lofty tower veiled in lightning, or even a humble forest hut; regardless the laboratory is needed for a spell caster to research and invent in almost all settings. It makes sense to me that a wizard would protect that area with hefty locks and powerful magic.
Here are some thoughts for an enchanted item for laboratory protection for use in Ars Magica, and perhaps some other games. I’m loathe to create many mechanical breakdowns for a few rpg systems, as the actual creation rules vary so greatly. If the mechanics don’t fit an rpg then junk them, and keep the descriptions.
The Tile of Archavious – This circular ceiling panel is 1 pace diameter and an inch thick. The tile is designed to be bolted to the roof of the area to be protected, and is molded with a medusa head at its center, with the snakes surrounding the head is a sun burst style. It is constructed from a core of magnetized iron, and plated in silver. The magnet will weakly attract metals with a pace or so. The tile has been enchanted with two effects, which work in unison to provide a paralysing effect on intruders into Archavious’s laboratory.
The item’s triggering mechanism is a constant effect which detects intruders, and the immobilization effect will stop any large man sized human or animal (size +1) who enters the area unless the spell effect is resisted due to resistance. The intent of the effect is to freezes any targets in place, holding them until the magi’s return. Continue reading