An Avalanche spell from Disney’s Mulan

Another snow based new spell for Ars Magica, for a snow, ice and winter magus which is now languishing in a pbp game which never took off.

Avalanche

Creo Aquam 30, R: Sight, D: Diameter, T: Individual

A massive drift of snow is created a spot designated by the caster, as a circular pile roughly 500 feet wide and 200 feet at it’s highest.

(Base 3 to create snow, +3 Sight, +1 Diameter, +3 Size)

Adminitedly it is a spell with very limited usage, inspired from the avalanche scene in Disney’s Mulan (my kids are big fans).

This spell is part of the free new spells compendium for Ars Magica.

Mulan avalanche image - Copyright Disney

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Changing Wolves to Rabbits, or Lions to Lambs

Previously wrote a transformation spell called “Transformation of the Vicious Beast to the Floundering Fish” to make a beast into a fish, as an attack to quickly kill a beast or allow it to swim, and I was thinking of casting against normal animals and moderately powerful magical beasts. However one of my Magi in a play-by-post game is fighting a magical beast and doesn’t want to outright kill it. Here is an alterative which is designed to be lower level, and also shorter duration – more as an intimidation tool.

Transformation of the Vicious Beast to the Humble Hare

Muto Animal 20, R: Touch, D: Diameter, T: Individual

The targeted animal up to size +3 is turned into a rabbit. A rabbit pelt may be held by the target and dropped to end the spell prematurely.

(Base 5, +1 Touch, +1 Diameter, +1 additional size in target)

This spell is part of the free new spells compendium for Ars Magica.

Milestone 700+ New spells for Ars Magica

The blog has 701 spells in total now – and that is about as many as I intended in ever drafting, so anymore will be far more staggered apart as time permits. Hope they are useful in your games.

A few Lava spells for Ars Magica

Due to a discussion on the Ars forums I drafted some lava based spells for Ars Magica. The spells are a little rough, as I’m unfamiliar with lava as part of the Terram Form. It is worth noting that creating lava is Creo Terram, however making it any hotter requires Ignem to assist as a requisite (see Hermetic Projects p.12 for more details on lava in Ars). Base 5 CrTe is 1 cubic foot of lava, which flows very slowly, and inflicts +15 damage (see Hermetic Projects p.14).

Please note – Lava as written at Base 5 inflicting +15 damage is exceedingly powerful. This is better than CrIg Base 5 (+10 damage), and should be pondered seriously by players before being used. As noted in the comments below it is a little broken in terms of game balance, but I cannot (yet) find an explanation which contradicts the book references.

Ball of Burning Lava

Creo Terram 15, R: Voice, D: Momentary, T: Individual

A ball of lava covers a small area within range. This inflicts +15 damage to items and people splashed by the lava. This spell creates 1 cubic foot ball of lava.

(Base 5, +2 Voice)

Spray of Fluid Lava

Creo Terram / Aquam 20, R: Voice, D: Momentary, T: Individual

A liquified spray of lava covers a small area within range. This inflicts +15 damage to items and people splashed by the lava. This spell creates 10 cubic feet of lava which burns then disapates. Aquam requisite allows the lava to flow more freely.

(Base 5, +2 Voice, +1 Size, Aquam free)

Shroud of Immolating Lava

Creo Terram 30, R: Voice, D: Diameter, T: Individual

This spell creates a blanket of lava 100 cubic feet in size, which remains for the spells duration, inflicting +15 damage each round.

(Base 5, +2 Voice, +1 Diameter, +2 Size)

Cast of Molten Lava

Creo Terram 35, R: Sight, D: Concentration, T: Individual

For as long as you concentrate a jet of lava springs from your outstretched hand, covering an area within range with 5 cubic feet of lava each round. This inflicts +15 damage to items and people splashed by the lava, +20 for those partially covered, and up to +60 damage for anyone fully enveloped by the stream. Over the duration this spell creates a maximum of 100 cubic feet of lava, enough to cover people or the side of a building. The lava disappears when the caster ceases concentrating.

(Base 5, +3 Sight, Voice, +1 Concentration, +2 size)

Erruption of Molten Lava

Creo Terram / Ignem 40, R: Voice, D: Momentary, T: Individual

A massive erruption of lava is created within the target area, inflicting +25 damage to items and people affected by the lava, +30 for those partially covered, and up to +70 damage for anyone fully enveloped by the stream. This spell creates a cube of lava up to 1000 cubic feet, enough to envelop a small building.

(Base 5, +2 Voice, +3 size, +2 inflicts +10 extra damage, Ignem Req)

This spell is part of the free new spells compendium for Ars Magica.

Enchanted Device: Paper Armour (stolen)

A neat idea lifted from Sea of Stars is a Paper Charm that gives the target better armour (that’s armor for you North American folks) by Sean Holland. In the example the AC is improved moderately, which implies the effect is overall shielding the target from harm; a form of damage reduction in non-DND speak.

The priestess walked slowly down the line of nervous villagers, each clutching a simple tool that they hoped to use as an effective weapon. Stopping in front of each, she placed a charm against each villagers chest and in a second, they were clad in white paper armor.  While the protection the charms gave was limited, it gave the villagers hope that they would be able to stand against those who would harm their homes and families.

These paper charm are marked with the symbols for protection and safety.  When the command words (or prayers) are spoken and the charm is placed on a person, it unfolds into a suit of paper armor to protect them for a short time.

The armor has no weight and causes no penalties, it lasts for three hours and then dissolves into a handful of shredded paper.

Here is the same effect written up as a device with charges (in effect a temporary magic device) for Ars Magica. Paper warrior from Kubo and the Two Strings
Continue reading

Hermetic Recycling of Covenant Scrap, a sample magic items for Ars Magica

Goal in this blog post was to make an item which processes and separates substances into like types, and then allows them to reform as usable segments. Proposed as several “machine-like processes”, the first which separates different forms from one another, the second which separates substances within a form, and the third which removes a sub-type.

A tent was chosen to be portable and allow the magical effect to utilise Target: Room, and charms were used so they could be portable between tents and rooms – perhaps used in the same room or materials might be moved between them.

Effect: Charm of Separation of Four Types (Re Te / Mu He An Aq 40)

The small silver charm shaped as one pointed cross set within a circle, is pinned into place on the inside of the targeted room, and activated to separate materials into their art type. Some uses will see the charm displayed along side its brethren on handing strips. If present, the materials are sorted into barrels or shelves in each location.

Separation of Stone, Stakes, Solvent and Sinew

Rego Terram / Muto Herbam Animal Aquam 30, R: Touch, D: Momentary, T: Room

This effect alters the physical properties of all the affected materials to become malleable, allowing the base type of elements to be separated from each other toward the edges of the room. All materials in the room are separated according to their Hermetic Art type to the cardinal points in the room, with the remaining materials left in the centre.

(Base 4, +1 Touch, +2 Room, +1 Muto sub-effect, +2 affect processed and crafted materials, reqs free) 

(+10 Unlimited uses)

Then a charm for sub-division by Art type is needed. For simplicity, only one is presented here, assuming a similar level is needed with different requisites.

Effect: Charm of Separation of Within Terram (Re Te / Mu 40)

The small silver charm shaped as two pointed crosses overlapping at 45 degrees to make a starburst. If present, the materials are sorted into barrels or shelves in each location.

Separation of Steel, Stone, and Sand

Rego Terram / Muto 30, R: Touch, D: Momentary, T: Room

This effect alters the physical properties of all the affected materials to become malleable, allowing the base type of elements to be separated from each other toward the edge of the room. All Terram based materials in the room are separated according to the sub-type Hermetic Art type such as stone, steel, sand or clay, with any remaining materials aside.

(Base 4, +1 Touch, +2 Room, +1 Muto sub-effect, +2 affect processed and crafted materials, reqs free) 

(+10 Unlimited uses)

Then a clean-up spell to dispose of the unwanted matter.

Effect: Charm of Clean-up (PeTe/AnAqHeCo 35)

A small silver charm shaped as a circle with an x across its diamater, with a small hollow within the corss point of the X.

Disposal of the Unsorted Remains

Perdo Terram / Animal, Aquam, Auram, Herbam, Corpus 25, R: Voice, D: Momentary, T: Room

The non-living material placed in the centre of the targeted room are destroyed.

(Base 5, +2 Voice, +2 general materials)

(+10 Unlimited uses)

Lost Spells (part 15) to destroy vis

More lost spells from sources around the web which are updated for 5e Ars Magica. This spell destroys pawns of vis. I have to ask why a caster would do this (demonically tainted vis perhaps?), however it seems a legitimate use for Perdo Vim.

Burning Vis

Perdo Vim General, R: Voice, D: Momentary, T: Individual

Up to 1 pawn of Vis per 5 levels of this spell are destroyed.

(Base General, +2 Voice)

Over 650+ new spells for Ars Magica can be found here.