These 15x spells were designed for (yet another) unplayed Bjornaer magus for Ars Magica – as frustrating as it is to look back and not see the guy i play, I didn’t want to cast aside the work that went into them.
These and many other new Ars Magica spells can be found in the Grimoire section of this blog.
Firstly, some effects to conjure animals using the Muto art instead of Creo; essentially shaping the animal from material in the world around the magus.
Shape from Earth a Ravenous Wolf
Muto Terram / Animal 20, R: Touch, D: Concentration, T: Part
A wolf rises from the place touched by the caster. This beast is immune from the effects of the Gift, but is otherwise normal; and without additional magic the caster has no special control or relationship to the beast.
(Base 5 “to turn earth into an animal”, +1 Touch, +1 Concentration, +1 Part)
Shape from Earth a Lumbering Bear
Muto Terram / Animal 25, R: Touch, D: Concentration, T: Part
A bear rises from the place touched by the caster. This beast is immune from the effects of the Gift, but is otherwise normal; and without additional magic the caster has no special control or relationship to the beast.
(Base 5 “to turn earth into an animal”, +1 Touch, +1 Concentration, +1 Part, +1 size)
…Assuming a crocodile is size +0, if they are size -1 then this spell should conjure 100?, and good as it means the crocodiles will be hostile in water too.
Shape from Earth a Float of Crocodiles
Muto Terram / Animal 25, R: Touch, D: Concentration, T: Group
A group of ten large crocodiles slip from the place touched by the caster. The beasts are immune from the effects of the Gift, but are otherwise normal; and without additional magic the caster has no special control or relationship to the beasts.
(Base 5 “to turn earth into an animal”, +1 Touch, +1 Concentration, +2 Group)
… Another spell invoking poisonous serpents.
Shape from Earth a Knot of Vipers
Muto Terram / Animal 25, R: Touch, D: Concentration, T: Group
A group of ?? poisonous vipers slither from the place touched by the caster. The beasts are immune from the effects of the Gift, but are otherwise normal; and without additional magic the caster has no special control or relationship to the beasts.
(Base 5 “to turn earth into an animal”, +1 Touch, +1 Concentration, +2 Group)
Then I wanted a spell to make a mundane animal easy to transport/steal.
Bringing the Mouse to Market
Muto Animal 25, R: Touch, D: Moon, T: Individual
The animal touched is transformed into a mouse.
(Base 5, +1 Touch, +3 Moon)
Then a way for the bjornaer character to transform clothes and possessions, use with the D:Sun extender.
Encumbering Adornments Transformed
Muto Terram / Animal 15, R: Personal, D: Concentration, T: Individual
The caster’s personal items and clothes are transformed into a leather strap upon their ankle. Additional requisites may be required when cast.
(Base 5 “to turn earth into an animal”, +1 Concentration, +1 complex items)
…
Encumbering Miscellanea to Stone
Muto Terram 30, R: Touch, D: Concentration, T: Group
The items gathered are transformed into a single small rock.
(Base 5, +1 Touch, +1 Concentration, +2 Group, +1 stone)
…
Then spells which use the sensory magic rules – Mentem effect to change mental state to fear. A variation on Panic of the Trembling Heart (CrMe15, Ars p.148) which is designed for use with sensory magic.
Growl of the Monstrous Bear
Creo Mentem 15, R: Personal, D: Momentary, T: Sound, Sensory Magic
Creates an overpowering fear in all who hear the caster.
(Base 4, +3 Sound)
This item plan allows an item to detect a change of shape and trigger helpful illusions.
Perceive the Change (InAn14, HoH:MC p.24) to determine if the item is touching an animal. (Base 3, +1 Touch, +2 Sun; +1 two uses/day, +3 environmental trigger
sunrise/sunset)
Illusory Robes (MuIm18) creates the image of a set of robes upon the target, so their vanity is maintained. (Base 1 to change visual appearance, +1 Touch, +1 Concentration, +1 moving image, +1 image can move about)(+5 levels for maintaining concentration, +5 level for 24 uses a day, +3 Linked Trigger).
This is a slightly different device sign as the wearer is expected to be moving to and from their animal shape many times per day this effect is triggered by the “Perceive the Change” invested power, and may also be cancelled or activated independently.
A wizard may also be found in the wilderness and without clothes, so this allows then to gather materials and clothe themselves.
Robes for the Demure Adventurer
Muto Herbam 10, R: Touch, D: Concentration, T: Individual
The targeted Herbam based plant or processed item touched is transformed into a plain cotton robe. The caster may make minor style choices for the robes thickness and cut when the spell is cast. A finesse roll is required to determine the quality and fit of the robes.
(Base 3 to turn a Herbam item into another item, +1 for a finished item, +1 Touch, +1 Concentration)
Reworked as a device …
Robes for the Demure Bjornaer – MuHe 15 (Effect Base 3, +1 finished, +1 Concentration)(+5 levels for maintaining concentration, +5 level for 24 uses a day).
…
Doublet of Impenetrable Cotton
Muto Herbam 15, R: Touch, D: Sun, T: Individual
The target’s Herbam based clothes are significantly strengthened, granting a +3 bonus to soak. Consolidations in form and usage are identical to Doublet of Impenetrable Silk (MuAn15).
(Base 4, +1 Touch, +2 Sun)
Transforming Mythic Europe (TME p.107) has guidelines for teleportation and instant transportation.
Bjornaer’s Step
Rego Animal 15, R: Personal, D: Momentary, T: Individual
The caster in an animal shape instantly transports them self up to 5 paces in any direction, provided he can see his destination or has an Arcane Connection to it. The caster must succeed a Intelligence+Finesse check of 6+ or their appearance goes awry. A Talisman moves with the caster automatically however casting requisites are required to bring along any other clothing or personal equipment. Animal forms of up to size +4 may use this spell.
(Base 10, +1 size)
Gift of the Lion’s Pounce
Rego Animal 15, R: Personal, D: Momentary, T: Individual
Allows the caster in an animal shape to pounce up to 15 feet vertically or 25 feet horizontally (2 feet less for each Encumbrance point). The caster must succeed a Dex – Encumbrance check vs 0 to land without incident, and a miss indicates a Light Wound, and a botch indicates a Medium Wound. The caster can only pounce once for each casting of the spell, and that pounce must be made within ten seconds. Animal forms of up to size +4 may use this spell.
(Base 10, +1 size)
Bjornaer’s Leap
Rego Animal 20, R: Personal, D: Momentary, T: Individual
The caster in an animal shape instantly transports them self up to 50 paces in any direction, provided he can see his destination or has an Arcane Connection to it. The caster must succeed a Intelligence+Finesse check of 6+ or their appearance goes awry. A Talisman moves with the caster automatically however casting requisites are required to bring along any other clothing or personal equipment. Animal forms of up to size +4 may use this spell.
(Base 15, +1 size)
…
The Fur That Turns Aside Daggers
Muto Animal 15, R: Personal, D: Diameter, T: Individual
The fur and hide of the caster’s form is thickened to grant a +3 Soak bonus.
(Base 5 for a slightly unnatural effect on a living animal, +1 Diameter, +1 size)
As a variant on a spell called The Fur That Turns Blades (MuAn20, see Lexora of House Bjornaer in Through the Aegis, p.43). I wrote Gift of the Bear’s Fortitude to Beasts a while ago using the Muto Corpus level 15 baseline as an equivalent, but there is precedent for this level of effect due to the base 4 used in the Doublet of Impenetrable Silk (Ars p.118) which grants +3 soak to clothing (dead animals) and the base 5 guideline in animal allows for living beasts. This is a dramatic difference in level, so troupes can choose which is right for them.
Also now that I’ve seen the comparison I find it hard to accept that the base 15 is correct for animals, given that level 15 can change an animal into an inanimate object. I’ve updated the spell Gift of the Bear’s Fortitude to Beasts to include a Terram requisite and grant a +9 bonus instead as it now has the supernatural strength from Terram.
Tailor the Tattered Handmedown
Muto Animal 15, R: Touch, D: Sun, T: Individual
The targeted Animal based item is resized to fit the caster and any minor damage is repaired.
(Base 3 to turn an animal based item into another item, +1 Touch, +2 Sun, +1 also make minor repairs)