Finding Corpses, Necromancy part 13

Just a quick post to add a few more quasi-Necromancy spells. A reworking the Inexorable Search (Ars p.131) as suggested in the Core rule-book, for corpses of humans and for living and dead animals.

Tracing the Trail of Death’s Stench

Intellego Corpus 20, R: Arcane, D: Concentration, T: Individual

As per the spell The Inexorable Search designed to find dead human corpses.

(Base 3, +4 Arcane, +1 Concentration)

I can see an inquisitor asking “and why do you need this incantation?”.

The Inexorable Search for the Lost Companion

Intellego Animal 20, R: Arcane, D: Concentration, T: Individual

As per the spell The Inexorable Search designed to find a living animal.

(Base 3, +4 Arcane, +1 Concentration)

Tracing the Tracks of Death’s Companion

Intellego Animal 20, R: Arcane, D: Concentration, T: Individual

As per the spell The Inexorable Search designed to find an animal corpse.

(Base 3, +4 Arcane, +1 Concentration)

Inexorable Search keeps on giving. The free new spells compendium for Ars Magica.

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Granting Corporeal Forms to Spirits and Ghosts

Ars Magica (HoH;TL, p.140) has three spells to make parts of a ghost’s equipment corporeal, but I couldn’t find a spell for the ghost itself. I feel compelled to point out that the Vision of Haunting Spirits (MuMe/Im 40, Ars p.150) is far better for making a ghost visible, which might be all that is needed. Also the Penetration total needed to cast these spells on even a mid-power ghost is very significant, so these transformation spells are not spells for junior Magi.

Blessing the Incorporeal Host with Earthly Form

Muto Mentem / Corpus 40, R: Eye, D: Sun, T: Individual

This spell grants an incorporeal spirit or ghost a corporeal human form.

(Base 25, +1 Eye, +2 Sun)

Blessing the Incorporeal Council with Earthly Form

Muto Mentem / Corpus 50, R: Touch, D: Sun, T: Room

This spell grants all the incorporeal spirit or ghosts within the targeted chamber a corporeal human form.

(Base 25, +1 Touch, +2 Sun, +2 Room)

Free new spells compendium for Ars Magica.

Taking a gigantism spell a few magnitudes too far?

I started thinking that Magic Resistance might (almost) be irrelevant if the attacking creature is huge enough – say far larger than Form of the Lumbering Jotunn written previously.

What happens if a creature is so large that it affects the environment and not a single Magus? Perhaps large enough to scoop a room or building sized patch of ground around an opponent in their hand. Or uproot an ancient oak tree and use it as a club? The opponents magical protections are moot, just like when a spell transforms the ground beneath their feet.

It might be akin to Gulliver from Gulliver’s Travels – so large that normal sized humans are like fingers.

Form of the Titanic Colossus

Muto Corpus 40, R: Personal, D: Sun, T: Individual

This spell monumentally enlarges the caster up to a size rank 22 version of themselves, so large that the caster’s fingers are larger than a normal person.

At this size the Magus is around 120 feet tall, and weighs over 5.5 million tons. The character’s combat mechanics are greatly enhanced, adding +22 Strength, +22 to Soak, -22 to Quickness, and radically shifting the amount of damage for each wound category. The character also gains the reach and leverage associated with the truly massive stance.

Requisites are required when cast to transform clothes and equipment, and not all equipment will be included in the transformation. The effect is designed with a girdle as the focus, which is removed to end the effect prematurely.

(Base 3 to utterly change the size of a person although still human up to size +1, +2 Sun, +7 for an additional 21 size ranks)

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30 Days of Magic for November completed

Well that’s the November challenge completed – the blog has added 80 spells over the 30 days through the month. I’ll be updating these into the main grimoire shortly.

Found via a reddit thread on imaginary behemoths

Leg of the Newborn Lamb, 30 Days of Magic

As a quick and effective spell usable against animals, this effect might have a chance to have a decent Penetration against a magical beast.

Leg of the Newborn Lamb

Muto Animal 15, R: Voice, D: Diameter, T: Part

Momentarily Shrinks an animal’s limb to the size of a newborn. A stress roll of Dexterity + Athletics vs. a difficulty of 12 must be made to stay upright if the animal is moving quickly or in combat. As T: Part is used the overall size of the best is less of a consideration for large animals.

(Base 3 to change an animal limb, +2 Voice, +1 Diameter, +1 Part)

As justification and discussion on the Ars Magica forums, and the free new spells compendium for Ars Magica.

Iron manacles, 30 days of Magic

These two spells combined make manacles which are impossible to unlock.

Conjure Bands of Iron

Creo Terram 25, R: Touch, D: Moon, T: Individual

Creates a set of interlocked thick iron bands similar in size and style to manacles, although designed to be heavier and with no opening mechanism.

(Base 5, +1 Touch, +3 Moon)

Iron as Viscid Clay

Muto Terram 20, R: Touch, D: Concentration, T: Part

Alters an iron object touched so it may be reshaped like clay while the spell is in effect. Initially desired to reshape iron bands for captured foes, the Magus also found this spell useful to create impromptu tools or devices of iron.

(Base 3, +2 metal, +1 Touch, +1 Concentration, +1 Part)

These spells are part of the free new spells compendium for Ars Magica.

Squaring a Circle of magic, 30 Days of Magic

This Muto Vim spell outlines an infrequently handy and superficial change to other spells, so that their area of effect becomes cubic. It is plausible to have many versions of this spell altering other spells to other geometric shapes such as spheres, pyramids, walls, or domes.

Thaumaturgical Adjustment of the Cube

Muto Vim General, R: Touch, D: Momentary, T: Individual

This spell modifies the shape of the effect of another Hermetic spell so that its area of effect is a cube, orientated to the caster desires. To be a valid, the targeted spell must create, change, or destroy something in a three dimensional area, and altering the area to the new shape and orientation must be plausible.

This effect may change a spell of equal to or less than twice the level of this spell.

(Base Gen “as a superficial change”, +1 Touch)

This spell is part of the free new spells compendium for Ars Magica.