I never finally got a necromancer in-play, but in planning found that many spells in my spell list were strikingly similar to the spell Create a Dead Turb, in Hermetic Projects, pg.116. I wish my necromancer had seen the light of day; enough that I’d like to find a game for him.
In the design, the limitation of rituals levels came up (which is all rituals must be level 20 or higher). This spell could be made at level 15 for just one human corpse, however the ritual rule makes that at least level 20 anyway. Therefore it becomes better in terms of vis use to create a set of human bodies rather than one. With the RAW version creating ten bodies, I thought it better to create far more.
Every necromancer needs a few spares, and using the soldiers from your own home isn’t viewed well. If my character ever got to invent and cast this spell I’d be tempted to make the corpses all easily identifiable – albino, moor, or some other very obvious physical appearance which will stand apart from a more typical medieval European. Seems a useful expression of a sigil.
Once created my necromancer better pass the roll to create a spontaneous anti-decaying spell, otherwise this is a waste of vis and potentially a stinky outcome. That, or store the corpses in a T:Circle ring to keep them fresh…
Conjure the Remnants of War
Creo Corpus 25, R: Touch, D: Momentary, T: Group, Ritual
Creates a set of 100 identical size +1 human corpses, with an appearance subject to the desires of the caster. Optionally matching to a specific individual is possible with a successful Finesse check of 12+, with a familiarity adjustment between +/-3 depending on how well the caster knows the subject.
(Base 5 to create a corpse, +1 Touch, +2 Group, +1 group size)
p.s. I wonder what is the collective noun for a group of corpses is?