This is the landing page for my Ars Magica resources and links. Below will be a growing list of ideas, changes, and journal of activities for an Ars Magica game.
Campaign resources
- New Discoveries
- New Spells (Complete List):
- Physical Combat Enhancers
- Spells for Controlling People
- Accelerate Wound Recovery
- Uses of Mutation Magic
- Spells for Questioning Ghosts, and then Blessing Ghosts.
- Spells for Traveling
- Spells for Maniacal Overlords
- Trap Spells
- Poison Spells
- Ignem: Basic effects
- Imagonem: Sound spells
- Speaking to Animals and Inflicting Drunkenness
- New Devices:
- Clarifications / How to:
- House Rules for my game: Ascendency of the Warp
- A list of Medieval Occupations and Careers
General Resources
- Advice for players new to ArM, and a guide to Getting Started with the rules and specific mechanics.
- Atlas Game’s Product page
- Project Redcap, with an ArM introduction
- The Net Wizard’s Grimoire
- Sub Rosa magazine
- What is Ars Magica? Share A Game on RPG Geek
- Virtue and Flaw compiled list
- Form and Effect bonuses, by shape and form, or by bonus phrase.
Thoughts and ravings, that might be relevant
- House rules that I’m pondering to assess how they might change the game.
- Stuff I didn’t realise in ArM 5th ed:
- Warping (which influences twilight) is applied for persistent affects on magi, so that powerful (level 30+) buff spell that makes you as strong as an ox as as swift as a cheetah really has some side affects. It is also applied when affected by a powerful spell. This means that being hit by a powerful spell which is also constant affect can stack Warping quickly. Ouch.
- An affect cast by a magus on themselves must still overcome their parma magica. This means the creator has to add penetration to the item, or the user must drop their parma magica for a short time so the item can take affect. Wow eh.
- Here is an explanation of how Parma Magica and Magic Resistance works.
- If your SG allows, pick your specialisation for Parma Magica when you need one, or if they don’t allow that degree of dynamic play, then you’re insane not to pick it in advance. MR +5 to a Form from a “free” choice is very valuable.
Useful Tools
- An Online Dice Roller, by Brock Jones
- An Online Dice roller called Invisible Castle, which shares the rolls and saves them.